My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince
Giant Snowball
Bats Dart Goblin
Zap
Bats Royal Giant Dart Goblin Dark Prince
Barbarian Barrel
Tesla Dart Goblin Dark Prince Electro Wizard
The Log
Royal Giant Dart Goblin Dark Prince
Earthquake
Tesla
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Dark Prince Electro Wizard
Fireball
Tesla Dart Goblin Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Dart Goblin Tesla Dark Prince Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Dark Prince
Arrows
Royal Giant Dark Prince
Tesla
Royal Giant
Bats Arrows Dart Goblin Dark Prince The Log Electro Wizard
Dart Goblin
Royal Giant Dark Prince The Log
Dark Prince
Bats Arrows Royal Giant Dart Goblin Electro Wizard
The Log
Royal Giant Dart Goblin
Electro Wizard
Royal Giant Dark Prince

Defense Synergies 1 16

Bats
Tesla Dart Goblin Dark Prince The Log Electro Wizard
Arrows
Tesla Dark Prince
Tesla
The Log Bats Arrows Dart Goblin Dark Prince Electro Wizard
Royal Giant
Dart Goblin
Bats Tesla Dark Prince The Log Electro Wizard
Dark Prince
Bats Arrows Tesla Dart Goblin The Log Electro Wizard
The Log
Tesla Bats Dart Goblin Dark Prince Electro Wizard
Electro Wizard
Bats Tesla Dart Goblin Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin The Log Electro Wizard
Bats Tesla Dart Goblin Dark Prince The Log Electro Wizard
Tesla Bats Dart Goblin Dark Prince Electro Wizard
Tesla Bats Dart Goblin Dark Prince Electro Wizard
Arrows Dark Prince The Log
Arrows The Log Bats Tesla Dart Goblin Dark Prince Electro Wizard
Bats Tesla Dart Goblin Electro Wizard Arrows
Arrows Tesla Dart Goblin The Log Electro Wizard
Tesla
Tesla Dart Goblin Dark Prince Electro Wizard
Bats Dart Goblin Electro Wizard Arrows Tesla Dark Prince The Log
Arrows Tesla Bats Dart Goblin Electro Wizard
Tesla Bats Dark Prince The Log Electro Wizard
Bats Arrows Tesla Dart Goblin Dark Prince The Log Electro Wizard
Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Bats Arrows Dark Prince Electro Wizard
Arrows Tesla Bats Dart Goblin Dark Prince The Log Electro Wizard
Arrows The Log Bats Tesla Dart Goblin Dark Prince Electro Wizard
Tesla Dart Goblin Electro Wizard
Dark Prince Bats Arrows Tesla Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Dark Prince Electro Wizard
Electro Wizard Arrows Tesla The Log
Bats Dark Prince The Log Electro Wizard
Dark Prince Bats Tesla The Log Electro Wizard
Tesla Dark Prince
Arrows Bats Tesla Dart Goblin Electro Wizard
Dark Prince Bats Tesla Dart Goblin Electro Wizard
Tesla Dark Prince
Electro Wizard Bats Dark Prince The Log
Tesla Dart Goblin
Bats Tesla Dart Goblin Dark Prince
Arrows Dark Prince The Log Electro Wizard
Dark Prince Tesla
Tesla Dart Goblin
Tesla Electro Wizard Bats Dart Goblin Dark Prince The Log
Bats Arrows Tesla Dart Goblin Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Electro Wizard
Arrows Dart Goblin The Log
Arrows Dart Goblin Dark Prince The Log
Arrows Dark Prince The Log
Arrows Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Bats Electro Wizard
Arrows Dart Goblin Dark Prince The Log Electro Wizard
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Bats
Arrows Dart Goblin Dark Prince The Log Electro Wizard
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince
Arrows The Log Dart Goblin Electro Wizard
Arrows The Log
Arrows Dart Goblin The Log
Bats Arrows Dart Goblin Electro Wizard
Electro Wizard Bats Dart Goblin
Arrows Dart Goblin The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Bats Dart Goblin Dark Prince
Arrows Dart Goblin Electro Wizard
Arrows The Log
Dart Goblin Dark Prince Electro Wizard
Arrows The Log Dart Goblin
Arrows
Dart Goblin Dark Prince
Bats Dart Goblin The Log Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin Dark Prince The Log Electro Wizard

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