My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard Hunter Prince Goblin Giant P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Prince Goblin Giant P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince Goblin Giant
Barbarian Barrel
Wizard Hunter
The Log
Hunter Prince
Earthquake
Arrows
Royal Delivery
Wizard Hunter Prince P.E.K.K.A
Fireball
Wizard Hunter
Poison
Wizard Hunter
Lightning
Ice Golem Wizard Hunter Prince
Rocket
Wizard Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison Prince P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Poison Hunter Wizard Prince Goblin Giant P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Golem Poison Hunter Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Prince Hunter
Wizard
Prince Goblin Giant P.E.K.K.A Golem
Poison
P.E.K.K.A Golem Prince Goblin Giant
Hunter
Ice Golem Prince Goblin Giant P.E.K.K.A Golem
Prince
Ice Golem Wizard Poison Hunter Golem
Goblin Giant
Wizard Poison Hunter
P.E.K.K.A
Poison Wizard Hunter
Golem
Poison Wizard Hunter Prince

Defense Synergies 0 7

Ice Golem
Wizard Poison Hunter
Wizard
Ice Golem Prince P.E.K.K.A
Poison
Ice Golem
Hunter
Ice Golem Prince P.E.K.K.A
Prince
Wizard Hunter
Goblin Giant
P.E.K.K.A
Wizard Hunter
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard Goblin Giant
Hunter P.E.K.K.A Prince
Hunter Prince P.E.K.K.A
Hunter Prince P.E.K.K.A
Poison Prince P.E.K.K.A
Hunter
Hunter Wizard Poison
Ice Golem Poison Goblin Giant P.E.K.K.A
Hunter P.E.K.K.A Prince
Ice Golem Hunter Prince
Poison Ice Golem Wizard Hunter Goblin Giant
Hunter Wizard Poison
Hunter Prince P.E.K.K.A Wizard
Wizard Poison Hunter Prince P.E.K.K.A
P.E.K.K.A Hunter Prince
Hunter Prince P.E.K.K.A
Wizard Poison Hunter Prince P.E.K.K.A
Wizard Hunter Prince
Wizard Poison Hunter Ice Golem
P.E.K.K.A Hunter Prince
Wizard Poison Hunter Prince Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Prince P.E.K.K.A
Poison Ice Golem Wizard Hunter Prince
P.E.K.K.A Ice Golem Hunter Prince Goblin Giant
Hunter Prince P.E.K.K.A Ice Golem Goblin Giant
P.E.K.K.A Hunter Prince Goblin Giant
Wizard Poison Ice Golem Hunter Goblin Giant
Prince P.E.K.K.A Ice Golem Hunter Goblin Giant
P.E.K.K.A Hunter Prince Goblin Giant
P.E.K.K.A Ice Golem Poison Prince
P.E.K.K.A Goblin Giant
P.E.K.K.A Hunter Prince
P.E.K.K.A Poison Prince Goblin Giant
Prince P.E.K.K.A Ice Golem Wizard Hunter Goblin Giant
Wizard
Ice Golem Poison Hunter Prince Goblin Giant P.E.K.K.A
Poison Ice Golem Wizard Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem
Poison
Poison Goblin Giant
Ice Golem Poison Prince
Wizard Poison
Wizard Poison Ice Golem Hunter Goblin Giant
Wizard Poison
Poison Ice Golem Wizard Hunter
Poison Wizard
Poison Prince
Poison Wizard Prince
Poison Wizard
Poison Ice Golem Hunter
Poison
Ice Golem Poison Prince
Wizard Poison Hunter
Wizard Poison
Poison
Wizard Poison Hunter Prince
Wizard Poison
Poison Prince
Wizard Poison
Prince
Poison
Ice Golem Poison Wizard Hunter
Poison Wizard Hunter
Wizard Poison Prince
Poison
Poison Ice Golem Wizard Hunter
Wizard Poison
Poison Wizard Hunter
Poison
P.E.K.K.A Prince
Wizard Poison
Prince
Poison Wizard Hunter
Poison Wizard Hunter Prince
Ice Golem Wizard Poison
Poison
Prince P.E.K.K.A
Poison
Poison
Poison Prince Goblin Giant

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