My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Prince
Barbarian Barrel
Firecracker Tesla Wizard Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army Prince
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Wizard Skeleton Army Prince
Fireball
Firecracker Tesla Hog Rider Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Tesla Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Tesla Hog Rider Poison Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Prince
Tesla
Hog Rider
Firecracker The Log Wizard Poison Prince
Wizard
Hog Rider Prince
Skeleton Army
Poison
Hog Rider Prince The Log
Prince
Firecracker Hog Rider Wizard Poison The Log
The Log
Hog Rider Poison Prince

Defense Synergies 3 13

Firecracker
The Log Tesla Skeleton Army Prince
Tesla
The Log Firecracker Wizard Skeleton Army Poison Prince
Hog Rider
Wizard
Tesla Skeleton Army Prince The Log
Skeleton Army
Firecracker Tesla Wizard Prince The Log
Poison
Tesla The Log
Prince
The Log Firecracker Tesla Wizard Skeleton Army
The Log
Firecracker Tesla Prince Wizard Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard The Log
Skeleton Army Firecracker Tesla Prince The Log
Tesla Skeleton Army Prince
Tesla Skeleton Army Prince Firecracker
Firecracker Skeleton Army Poison Prince The Log
Skeleton Army The Log Firecracker Tesla
Tesla Firecracker Wizard Poison
Tesla Poison The Log
Tesla Skeleton Army Prince
Skeleton Army Firecracker Tesla Prince
Skeleton Army Poison Firecracker Tesla Wizard The Log
Tesla Firecracker Wizard Poison
Tesla Skeleton Army Prince Wizard The Log
Wizard Skeleton Army Firecracker Tesla Poison Prince The Log
Skeleton Army Tesla Prince
Skeleton Army Tesla Prince The Log
Tesla Wizard Firecracker Skeleton Army Poison Prince
Tesla Firecracker Wizard Skeleton Army Prince The Log
Wizard Poison The Log Firecracker Tesla
Tesla Prince
Wizard Skeleton Army Firecracker Tesla Poison Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Prince
Poison Firecracker Tesla Wizard Prince The Log
Skeleton Army Prince The Log
Skeleton Army Prince Tesla The Log
Tesla Skeleton Army Prince
Firecracker Wizard Poison Tesla
Skeleton Army Prince Tesla
Tesla Skeleton Army Prince
Firecracker Skeleton Army Poison Prince The Log
Tesla Skeleton Army
Tesla Prince
Skeleton Army Poison Prince The Log
Skeleton Army Prince Tesla Wizard
Wizard Firecracker Tesla Skeleton Army
Tesla Skeleton Army Firecracker Poison Prince The Log
Poison Firecracker Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison Prince The Log
Wizard Poison Firecracker The Log
Firecracker Wizard Poison
Firecracker Wizard Poison The Log
Poison The Log Firecracker Wizard
Poison The Log Firecracker Wizard
Poison Prince
Firecracker Poison Wizard Prince The Log
Poison Firecracker Wizard
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison Prince The Log
Firecracker Wizard Poison The Log
Firecracker Wizard Poison The Log
Poison
Firecracker Wizard Poison Prince The Log
Firecracker Wizard Poison The Log
Poison Prince The Log
Wizard Poison
Prince The Log
Poison The Log
Firecracker Poison The Log Wizard
Firecracker Poison The Log Wizard
Wizard Poison Prince The Log
Poison Firecracker The Log
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison Wizard The Log
Firecracker Poison
Prince
Firecracker Wizard Poison The Log
Skeleton Army Prince
Poison Firecracker Wizard
The Log
Poison Firecracker Wizard Prince
The Log Firecracker Wizard Poison
Poison
Firecracker Prince
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker Prince The Log

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