My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Tesla Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Mega Minion
Zap
Bats
Barbarian Barrel
Ice Spirit Tesla
The Log
Ice Spirit
Earthquake
Tesla
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mega Minion P.E.K.K.A
Fireball
Tesla Mega Minion
Poison
Bats Mega Minion
Lightning
Tesla Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Minion Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Bats The Log Mega Minion Tornado Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Bats The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Mega Minion
Bats
Ice Spirit Mega Minion P.E.K.K.A
Tesla
Mega Minion
Ice Spirit Bats
Mirror
The Log Tornado
Tornado
P.E.K.K.A Mirror The Log
P.E.K.K.A
Ice Spirit Tornado Bats The Log
The Log
Mirror Tornado P.E.K.K.A

Defense Synergies 5 15

Ice Spirit
Bats Tesla Mega Minion Tornado P.E.K.K.A The Log
Bats
Ice Spirit Tesla P.E.K.K.A The Log
Tesla
Mirror The Log Ice Spirit Bats Mega Minion Tornado
Mega Minion
Ice Spirit Tesla Tornado The Log
Mirror
Tesla Tornado The Log
Tornado
Mirror P.E.K.K.A Ice Spirit Tesla Mega Minion The Log
P.E.K.K.A
Tornado The Log Ice Spirit Bats
The Log
Tesla P.E.K.K.A Ice Spirit Bats Mega Minion Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion The Log
P.E.K.K.A Ice Spirit Bats Tesla Mega Minion The Log
Tesla Tornado P.E.K.K.A Bats Mega Minion
Tesla P.E.K.K.A Bats Mega Minion
Tornado P.E.K.K.A The Log
Tornado The Log Bats Tesla Mega Minion
Bats Tesla Mega Minion Tornado Ice Spirit
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Tornado
Tornado Ice Spirit Tesla
Bats Tesla Mega Minion Tornado The Log
Tesla Mega Minion Bats Tornado
Tesla P.E.K.K.A Ice Spirit Bats The Log
Ice Spirit Bats Tesla Mega Minion Tornado P.E.K.K.A The Log
P.E.K.K.A Tesla
Tornado Ice Spirit Tesla P.E.K.K.A The Log
Tesla Bats Tornado P.E.K.K.A
Ice Spirit Tesla Bats Mega Minion Tornado The Log
Tornado The Log Ice Spirit Bats Tesla Mega Minion
P.E.K.K.A Tesla Tornado
Bats Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Tesla Mega Minion The Log
P.E.K.K.A Ice Spirit Bats The Log
P.E.K.K.A Bats Tesla Tornado The Log
P.E.K.K.A Tesla
Ice Spirit Bats Tesla Tornado
P.E.K.K.A Bats Tesla Mega Minion
P.E.K.K.A Tesla
P.E.K.K.A Ice Spirit Bats Mega Minion Tornado The Log
P.E.K.K.A Tesla Mega Minion
P.E.K.K.A Bats Tesla Mega Minion
P.E.K.K.A Tornado The Log
P.E.K.K.A Tesla
Tesla
Tesla Ice Spirit Bats Mega Minion Tornado P.E.K.K.A The Log
Bats Tesla Mega Minion P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
The Log
Ice Spirit Bats Mega Minion Tornado
Tornado The Log
The Log Ice Spirit Tornado
The Log Tornado
Bats Tornado
Tornado The Log
Tornado
The Log
The Log
The Log
The Log
Tornado
Bats
Mega Minion The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit
Mega Minion
The Log Tornado
Tornado The Log
Tornado The Log
Bats Tornado
Ice Spirit Bats Mega Minion
Mega Minion
The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit Bats
Mega Minion Tornado
The Log
Mega Minion
The Log
Tornado
Mega Minion P.E.K.K.A
Ice Spirit Bats Tornado The Log
Bats Tornado
Tornado The Log

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