My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Barbarians Hog Rider Princess
Zap
Archers Minions Princess
Barbarian Barrel
Archers Barbarians Elite Barbarians Princess
The Log
Archers Barbarians Elite Barbarians Hog Rider Princess
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers Minions Princess
Royal Delivery
Archers Minions Barbarians Elite Barbarians Hog Rider Princess Mother Witch
Fireball
Archers Minions Barbarians Elite Barbarians Hog Rider Princess Mother Witch
Poison
Archers Minions Barbarians Princess Mother Witch
Lightning
Elite Barbarians Mother Witch
Rocket
Barbarians Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Princess Hog Rider Mother Witch Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Princess

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Archers Minions Princess Mother Witch
Archers
Zap Elite Barbarians Hog Rider
Minions
Hog Rider Zap Elite Barbarians
Barbarians
Hog Rider
Elite Barbarians
Zap Archers Minions Hog Rider
Hog Rider
Zap Minions Archers Barbarians Elite Barbarians Princess Mother Witch
Princess
Zap Hog Rider Mother Witch
Mother Witch
Zap Hog Rider Princess

Defense Synergies 1 8

Zap
Archers Minions Barbarians Elite Barbarians Princess Mother Witch
Archers
Zap Minions
Minions
Zap Archers
Barbarians
Zap
Elite Barbarians
Mother Witch Zap
Hog Rider
Princess
Zap Mother Witch
Mother Witch
Elite Barbarians Zap Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Elite Barbarians Zap Minions
Barbarians Archers Minions Elite Barbarians
Barbarians Elite Barbarians Minions
Barbarians Elite Barbarians Princess
Zap Archers Minions Mother Witch
Minions Zap Archers Princess
Zap Barbarians
Barbarians Minions Elite Barbarians Princess
Elite Barbarians Archers Barbarians
Archers Minions Barbarians Mother Witch Zap Princess
Minions Zap Archers Princess
Barbarians Zap Minions Elite Barbarians
Zap Minions Barbarians Princess
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians
Barbarians Minions Elite Barbarians
Zap Archers Minions Barbarians Elite Barbarians
Zap Archers Minions Barbarians Princess Mother Witch
Barbarians Elite Barbarians
Archers Minions Barbarians Elite Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Elite Barbarians
Zap Archers Elite Barbarians
Barbarians Zap Minions Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians
Mother Witch Zap Archers Minions Princess
Archers Minions Barbarians Elite Barbarians
Barbarians Elite Barbarians
Zap Minions Barbarians Elite Barbarians
Barbarians
Minions Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians
Archers Barbarians Princess
Barbarians Elite Barbarians Zap Archers Minions
Minions Zap Archers Barbarians Elite Barbarians Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians
Zap
Mother Witch Zap Minions Princess
Archers Princess
Zap Princess
Zap
Minions Elite Barbarians
Zap Princess
Zap Archers Princess
Elite Barbarians Princess
Minions Princess
Princess Zap Elite Barbarians
Zap Princess
Princess
Minions
Zap Archers Princess
Zap Princess Mother Witch
Minions
Princess
Zap Barbarians
Zap Mother Witch Princess
Zap Princess
Zap Princess
Zap
Elite Barbarians Zap Archers Princess Mother Witch
Zap Minions
Elite Barbarians
Zap
Zap Princess
Princess
Zap Archers Minions Barbarians Princess
Zap Archers Princess
Princess
Zap Princess
Zap
Elite Barbarians
Zap Minions Elite Barbarians Princess
Zap Princess
Zap Princess

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