My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Dark Prince Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Dart Goblin Flying Machine Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Dart Goblin Flying Machine Hog Rider
Zap
Mortar Dart Goblin Flying Machine Dark Prince
Barbarian Barrel
Knight Mortar Dart Goblin Dark Prince Hunter Electro Wizard
The Log
Dart Goblin Hog Rider Dark Prince Hunter
Earthquake
Mortar Hog Rider
Arrows
Dart Goblin Flying Machine
Royal Delivery
Knight Dart Goblin Flying Machine Hog Rider Dark Prince Hunter Electro Wizard
Fireball
Mortar Dart Goblin Flying Machine Hog Rider Hunter Electro Wizard
Poison
Mortar Dart Goblin Flying Machine Hunter Electro Wizard
Lightning
Knight Mortar Dark Prince Hunter Electro Wizard
Rocket
Mortar Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Mortar Flying Machine Hog Rider Dark Prince Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Dart Goblin Mortar Flying Machine

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Dart Goblin Hog Rider Flying Machine Hunter Electro Wizard
Mortar
Knight Dart Goblin Flying Machine Hog Rider Dark Prince Hunter
Dart Goblin
Knight Mortar Hog Rider Dark Prince
Flying Machine
Knight Mortar Hog Rider Dark Prince
Hog Rider
Knight Mortar Dart Goblin Flying Machine Dark Prince Hunter Electro Wizard
Dark Prince
Mortar Dart Goblin Flying Machine Hog Rider Electro Wizard
Hunter
Knight Mortar Hog Rider
Electro Wizard
Knight Hog Rider Dark Prince

Defense Synergies 3 15

Knight
Dart Goblin Hunter Electro Wizard Mortar Flying Machine
Mortar
Knight Dart Goblin Flying Machine Electro Wizard
Dart Goblin
Knight Mortar Flying Machine Dark Prince Hunter Electro Wizard
Flying Machine
Knight Mortar Dart Goblin Dark Prince Hunter Electro Wizard
Hog Rider
Dark Prince
Dart Goblin Flying Machine Hunter Electro Wizard
Hunter
Knight Dart Goblin Flying Machine Dark Prince Electro Wizard
Electro Wizard
Knight Mortar Dart Goblin Flying Machine Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Dart Goblin Flying Machine Electro Wizard
Hunter Knight Mortar Dart Goblin Flying Machine Dark Prince Electro Wizard
Mortar Hunter Knight Dart Goblin Dark Prince Electro Wizard
Hunter Knight Mortar Dart Goblin Dark Prince Electro Wizard
Dark Prince
Dart Goblin Flying Machine Dark Prince Hunter Electro Wizard
Dart Goblin Hunter Electro Wizard Mortar Flying Machine
Dart Goblin Flying Machine Electro Wizard
Hunter Mortar
Knight Dart Goblin Dark Prince Hunter Electro Wizard
Dart Goblin Electro Wizard Knight Flying Machine Dark Prince Hunter
Hunter Dart Goblin Flying Machine Electro Wizard
Mortar Hunter Knight Flying Machine Dark Prince Electro Wizard
Mortar Dart Goblin Dark Prince Hunter Electro Wizard
Knight Mortar Hunter Electro Wizard
Mortar Hunter Electro Wizard
Knight Mortar Dark Prince Hunter Electro Wizard
Mortar Knight Dart Goblin Flying Machine Dark Prince Hunter Electro Wizard
Mortar Hunter Knight Dart Goblin Flying Machine Dark Prince Electro Wizard
Mortar Dart Goblin Hunter Electro Wizard
Dark Prince Knight Dart Goblin Flying Machine Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Electro Wizard
Electro Wizard Knight Mortar Flying Machine Hunter
Knight Dark Prince Hunter Electro Wizard
Dark Prince Hunter Knight Electro Wizard
Knight Dark Prince Hunter
Dart Goblin Flying Machine Hunter Electro Wizard
Dark Prince Knight Dart Goblin Flying Machine Hunter Electro Wizard
Knight Dark Prince Hunter
Electro Wizard Knight Mortar Flying Machine Dark Prince
Dart Goblin
Knight Dart Goblin Flying Machine Dark Prince Hunter
Dark Prince Electro Wizard
Dark Prince Knight Hunter
Dart Goblin Flying Machine
Electro Wizard Knight Mortar Dart Goblin Flying Machine Dark Prince Hunter
Dart Goblin Flying Machine Dark Prince Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Dart Goblin Flying Machine
Mortar Dart Goblin Flying Machine Electro Wizard
Dart Goblin Flying Machine
Knight Dart Goblin Flying Machine Dark Prince
Mortar Dark Prince
Dart Goblin Flying Machine Hunter
Mortar Dart Goblin Flying Machine
Dart Goblin Flying Machine Hunter
Mortar Dart Goblin Flying Machine
Electro Wizard
Knight Mortar Dart Goblin Flying Machine Dark Prince Electro Wizard
Dart Goblin Flying Machine
Flying Machine Knight Mortar Dart Goblin Hunter
Mortar Dart Goblin Flying Machine
Mortar Dart Goblin Flying Machine
Mortar Dart Goblin Flying Machine Hunter
Mortar Dart Goblin Flying Machine
Mortar
Mortar Dart Goblin Flying Machine Dark Prince Hunter Electro Wizard
Mortar Dart Goblin Flying Machine
Mortar Flying Machine
Mortar Dark Prince Hunter
Mortar Dart Goblin Flying Machine Hunter Electro Wizard
Mortar Flying Machine
Mortar Dart Goblin
Dart Goblin Flying Machine Hunter Electro Wizard
Electro Wizard Dart Goblin Flying Machine
Mortar Dart Goblin Hunter
Electro Wizard
Electro Wizard Dart Goblin Flying Machine Dark Prince
Dart Goblin Flying Machine Hunter Electro Wizard
Knight Dart Goblin Flying Machine Dark Prince Hunter Electro Wizard
Mortar Dart Goblin Flying Machine
Dart Goblin Flying Machine Dark Prince
Dart Goblin Flying Machine Electro Wizard
Dart Goblin Flying Machine Electro Wizard
Mortar Dart Goblin Flying Machine Dark Prince Electro Wizard

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