My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Princess Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Bandit
Giant Snowball
Battle Ram Guards Witch Princess
Zap
Battle Ram Guards Witch Princess Bandit
Barbarian Barrel
Battle Ram Wizard Guards Witch Princess Bandit
The Log
Battle Ram Guards Witch Princess Bandit
Earthquake
Guards Witch
Arrows
Guards Witch Princess
Royal Delivery
Battle Ram Wizard Guards Witch Princess Bandit
Fireball
Battle Ram Wizard Witch Princess Bandit
Poison
Wizard Guards Witch Princess
Lightning
Battle Ram Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Princess Bandit Battle Ram Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Princess Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Guards Witch Princess Bandit Mega Knight
Battle Ram
Zap Bandit Witch Princess
Wizard
Bandit Mega Knight
Guards
Zap Bandit
Witch
Zap Battle Ram Bandit Mega Knight
Princess
Zap Battle Ram Mega Knight
Bandit
Battle Ram Zap Wizard Guards Witch Mega Knight
Mega Knight
Zap Wizard Witch Princess Bandit

Defense Synergies 1 14

Zap
Mega Knight Guards Witch Princess Bandit
Battle Ram
Wizard
Guards Bandit Mega Knight
Guards
Zap Wizard Witch Princess
Witch
Zap Guards Bandit Mega Knight
Princess
Zap Guards Bandit Mega Knight
Bandit
Zap Wizard Witch Princess Mega Knight
Mega Knight
Zap Wizard Witch Princess Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Zap Witch Bandit Mega Knight
Witch Mega Knight Bandit
Witch Guards Bandit Mega Knight
Princess Mega Knight
Zap Guards Bandit Mega Knight
Zap Wizard Witch Princess
Zap Bandit Mega Knight
Witch Princess
Guards Bandit Mega Knight
Guards Witch Zap Wizard Princess Bandit Mega Knight
Zap Wizard Witch Princess
Mega Knight Zap Wizard Guards Witch Bandit
Wizard Mega Knight Zap Guards Witch Princess
Bandit Mega Knight
Zap Bandit Mega Knight
Wizard Mega Knight Witch
Mega Knight Zap Wizard Guards Witch Bandit
Zap Wizard Witch Guards Princess Bandit Mega Knight
Wizard Mega Knight Guards Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Witch Bandit
Bandit Zap Wizard Mega Knight
Guards Bandit Mega Knight Zap Witch
Guards Mega Knight Zap Bandit
Guards Witch Bandit Mega Knight
Wizard Zap Witch Princess
Guards Witch Bandit
Mega Knight
Zap Mega Knight Witch Bandit
Witch Guards
Mega Knight Guards Witch
Mega Knight Zap Guards
Mega Knight Wizard Guards Witch Bandit
Wizard Witch Princess Mega Knight
Guards Witch Zap
Mega Knight Zap Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards Bandit
Zap Princess Bandit
Bandit
Guards
Wizard Zap Mega Knight
Wizard Zap Witch Princess
Wizard Witch Princess
Zap Wizard Princess
Zap Wizard Bandit
Guards
Zap Wizard Princess Bandit
Zap Wizard Princess
Princess Bandit
Princess Bandit
Princess Zap
Zap Wizard Witch Princess Bandit
Wizard Princess Bandit Mega Knight
Zap Wizard Princess Bandit Mega Knight
Zap Wizard Witch Princess Mega Knight
Mega Knight
Wizard Princess
Zap
Zap Wizard Witch Princess Mega Knight
Witch
Zap Wizard Witch Princess Bandit
Zap Wizard Witch Princess Bandit Mega Knight
Zap Bandit
Zap Wizard Witch Princess
Zap Wizard Guards Witch
Zap Wizard Bandit Mega Knight
Zap Princess
Mega Knight
Wizard Princess
Zap Guards Witch Princess Bandit
Zap Wizard Witch Princess
Wizard Princess Mega Knight
Zap Wizard Princess
Zap
Mega Knight
Zap Guards Witch Princess
Zap Witch Princess
Zap Witch Princess Bandit Mega Knight

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