My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Barrel Wall Breakers Goblin Barrel
Giant Snowball
Bomber Bats Skeleton Barrel Wall Breakers Goblin Barrel
Zap
Bomber Bats Skeleton Barrel Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Bomber Skeleton Barrel Firecracker Wall Breakers Goblin Barrel
The Log
Bomber Skeleton Barrel Firecracker Wall Breakers Goblin Barrel
Earthquake
Bomber Firecracker Goblin Barrel
Arrows
Bomber Bats Skeleton Barrel Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Bomber Bats Skeleton Barrel Firecracker Wall Breakers Goblin Barrel
Fireball
Bomber Skeleton Barrel Firecracker Wall Breakers Goblin Barrel
Poison
Bomber Bats Skeleton Barrel Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Wall Breakers Skeleton Barrel Firecracker Goblin Barrel Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Zap Wall Breakers

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Skeleton Barrel Mega Knight
Bats
Skeleton Barrel Mega Knight Bomber Zap Firecracker Wall Breakers Goblin Barrel
Zap
Firecracker Bomber Bats Skeleton Barrel Wall Breakers Mega Knight
Skeleton Barrel
Bats Firecracker Goblin Barrel Bomber Zap Wall Breakers Mega Knight
Firecracker
Zap Skeleton Barrel Bats Wall Breakers Goblin Barrel Mega Knight
Wall Breakers
Bats Zap Skeleton Barrel Firecracker Mega Knight
Goblin Barrel
Skeleton Barrel Bats Firecracker Mega Knight
Mega Knight
Bats Bomber Zap Skeleton Barrel Firecracker Wall Breakers Goblin Barrel

Defense Synergies 1 9

Bomber
Bats Zap
Bats
Bomber Zap Firecracker Mega Knight
Zap
Mega Knight Bomber Bats Skeleton Barrel Firecracker
Skeleton Barrel
Zap Mega Knight
Firecracker
Bats Zap Mega Knight
Wall Breakers
Goblin Barrel
Mega Knight
Zap Bats Skeleton Barrel Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Skeleton Barrel Firecracker
Bomber Bats Zap Firecracker Mega Knight
Mega Knight Bomber Bats
Bomber Bats Firecracker Mega Knight
Bomber Firecracker Mega Knight
Bomber Bats Zap Firecracker Mega Knight
Bats Zap Firecracker
Zap Skeleton Barrel Mega Knight
Bomber Firecracker Mega Knight
Bats Bomber Zap Firecracker Mega Knight
Bats Zap Firecracker
Mega Knight Bomber Bats Zap
Bomber Mega Knight Bats Zap Firecracker
Mega Knight
Zap Mega Knight
Mega Knight Bomber Bats Firecracker
Mega Knight Bomber Bats Zap Firecracker
Zap Bomber Bats Firecracker Mega Knight
Bomber Mega Knight Bats Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Bomber Zap Skeleton Barrel Firecracker Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap
Mega Knight
Firecracker Bats Zap Skeleton Barrel
Bats
Mega Knight
Zap Mega Knight Bats Firecracker
Mega Knight Bats
Mega Knight Zap
Mega Knight
Bomber Firecracker Mega Knight
Bomber Bats Zap Firecracker
Bats Mega Knight Bomber Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker
Firecracker Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Bomber Zap Firecracker Mega Knight
Firecracker Bats Zap Skeleton Barrel
Bomber Firecracker
Zap Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Bats
Firecracker Zap Skeleton Barrel
Zap Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker
Bomber Zap Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Bomber Bats
Bomber Zap Skeleton Barrel Firecracker Mega Knight
Bomber Zap Skeleton Barrel Firecracker Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Firecracker Bomber Mega Knight
Firecracker Zap Skeleton Barrel
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel Firecracker
Bats Zap Firecracker
Zap Bats Skeleton Barrel Firecracker
Bomber Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Skeleton Barrel Bats
Zap Firecracker
Firecracker Mega Knight
Bomber Zap Skeleton Barrel Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker Mega Knight

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