My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Giant Skeleton Bandit Phoenix Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Giant Skeleton Bandit Phoenix Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Giant Skeleton Bandit Phoenix
Giant Snowball
Goblin Gang
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Bandit Magic Archer
The Log
Goblin Gang Giant Skeleton Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Giant Skeleton Bandit Magic Archer
Fireball
Goblin Gang Wizard Bandit Magic Archer
Poison
Goblin Gang Wizard Phoenix Magic Archer
Lightning
Wizard Bandit Phoenix Magic Archer
Rocket
Wizard Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Bandit Phoenix Magic Archer Giant Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Bandit Phoenix

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Giant Giant Skeleton Bandit Phoenix Magic Archer
Goblin Gang
Giant Giant Skeleton Bandit
Giant
Giant Snowball Goblin Gang Wizard Bandit Magic Archer
Wizard
Giant Giant Skeleton Bandit
Giant Skeleton
Giant Snowball Goblin Gang Wizard Bandit Magic Archer
Bandit
Giant Snowball Goblin Gang Giant Wizard Giant Skeleton Magic Archer
Phoenix
Giant Snowball
Magic Archer
Giant Snowball Giant Giant Skeleton Bandit

Defense Synergies 1 12

Giant Snowball
Goblin Gang Wizard Giant Skeleton Bandit Phoenix Magic Archer
Goblin Gang
Giant Snowball Giant Skeleton Bandit Magic Archer
Giant
Wizard
Giant Snowball Giant Skeleton Bandit
Giant Skeleton
Giant Snowball Goblin Gang Wizard Magic Archer
Bandit
Giant Snowball Goblin Gang Wizard Magic Archer
Phoenix
Giant Snowball
Magic Archer
Giant Snowball Goblin Gang Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Goblin Gang Bandit Phoenix
Goblin Gang Giant Snowball Giant Skeleton Bandit
Goblin Gang Bandit Phoenix
Giant Skeleton
Goblin Gang Giant Snowball Bandit Magic Archer
Giant Snowball Goblin Gang Wizard Phoenix Magic Archer
Giant Skeleton Bandit Phoenix Magic Archer
Goblin Gang Phoenix
Goblin Gang Giant Snowball Giant Skeleton Bandit Phoenix
Goblin Gang Giant Snowball Wizard Giant Skeleton Bandit Magic Archer
Giant Snowball Goblin Gang Wizard Phoenix Magic Archer
Giant Snowball Goblin Gang Wizard Giant Skeleton Bandit
Wizard Giant Snowball Goblin Gang Magic Archer
Goblin Gang Bandit Phoenix
Giant Snowball Goblin Gang Bandit
Wizard Goblin Gang
Giant Snowball Goblin Gang Wizard Bandit Magic Archer
Giant Snowball Wizard Giant Skeleton Bandit Magic Archer
Phoenix
Goblin Gang Wizard Giant Snowball Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Giant Skeleton Bandit
Bandit Giant Snowball Goblin Gang Wizard Phoenix Magic Archer
Goblin Gang Giant Skeleton Bandit
Goblin Gang Giant Skeleton Bandit Phoenix
Giant Skeleton Goblin Gang Bandit Phoenix
Wizard Giant Snowball Goblin Gang Magic Archer
Goblin Gang Giant Skeleton Bandit Phoenix
Giant Skeleton Phoenix
Giant Skeleton Giant Snowball Bandit Phoenix Magic Archer
Goblin Gang Phoenix
Giant Skeleton Phoenix
Giant Snowball Giant Skeleton Phoenix
Giant Skeleton Goblin Gang Wizard Bandit
Wizard Magic Archer
Goblin Gang Phoenix Giant Skeleton Magic Archer
Giant Snowball Wizard Giant Skeleton Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton Bandit
Giant Snowball Bandit Magic Archer
Giant Skeleton Bandit Magic Archer
Giant Skeleton
Wizard Giant Snowball Magic Archer
Wizard Giant Snowball Magic Archer
Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Bandit
Giant Snowball Goblin Gang
Wizard Bandit Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Bandit Magic Archer
Bandit Magic Archer
Giant Snowball Magic Archer
Giant Snowball Wizard Bandit Magic Archer
Magic Archer Wizard Bandit
Giant Snowball
Giant Snowball Wizard Bandit Magic Archer
Giant Snowball Wizard Magic Archer
Giant Skeleton Magic Archer
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Bandit Magic Archer
Giant Snowball Wizard Bandit Magic Archer
Bandit Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard Bandit Magic Archer
Giant Snowball Magic Archer
Giant Skeleton
Giant Snowball Wizard Magic Archer
Goblin Gang Bandit Magic Archer
Giant Snowball Wizard Magic Archer
Goblin Gang Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Giant Skeleton
Giant Snowball Goblin Gang Giant Skeleton Magic Archer
Giant Snowball Magic Archer
Giant Snowball Giant Skeleton Bandit Magic Archer

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