My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Prince Giant Skeleton
Giant Snowball
Minions Goblin Hut
Zap
Minions Goblin Hut Prince
Barbarian Barrel
Valkyrie Goblin Hut Wizard Giant Skeleton
The Log
Goblin Hut Prince Giant Skeleton
Earthquake
Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Valkyrie Goblin Hut Wizard Prince Giant Skeleton
Fireball
Minions Goblin Hut Wizard
Poison
Minions Goblin Hut Wizard
Lightning
Valkyrie Goblin Hut Wizard Prince
Rocket
Valkyrie Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Valkyrie Goblin Hut Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Valkyrie Prince Giant Skeleton
Valkyrie
Prince Minions Goblin Hut Wizard Giant Skeleton
Goblin Hut
Valkyrie Prince Giant Skeleton The Log
Wizard
Valkyrie Rage Prince Giant Skeleton
Rage
Minions Wizard Prince Giant Skeleton
Prince
Valkyrie Minions Goblin Hut Wizard Rage The Log
Giant Skeleton
Minions Valkyrie Goblin Hut Wizard Rage The Log
The Log
Goblin Hut Prince Giant Skeleton

Defense Synergies 2 13

Minions
Valkyrie Prince Giant Skeleton The Log
Valkyrie
Minions Goblin Hut Wizard Prince The Log
Goblin Hut
Valkyrie Wizard Giant Skeleton
Wizard
Valkyrie Goblin Hut Prince Giant Skeleton The Log
Rage
Prince
The Log Minions Valkyrie Wizard
Giant Skeleton
Minions Goblin Hut Wizard The Log
The Log
Prince Minions Valkyrie Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Goblin Hut Wizard The Log
Minions Valkyrie Goblin Hut Prince The Log
Goblin Hut Prince Minions Valkyrie Giant Skeleton
Goblin Hut Prince Minions Valkyrie
Valkyrie Prince Giant Skeleton The Log
The Log Minions Valkyrie
Minions Goblin Hut Wizard
Valkyrie Giant Skeleton The Log
Minions Goblin Hut Prince
Valkyrie Prince Giant Skeleton
Minions Valkyrie Goblin Hut Wizard Giant Skeleton The Log
Minions Goblin Hut Wizard
Goblin Hut Prince Minions Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Minions Goblin Hut Prince The Log
Goblin Hut Prince
Goblin Hut Prince The Log
Wizard Minions Valkyrie Goblin Hut Prince
Minions Valkyrie Goblin Hut Wizard Prince The Log
Valkyrie Wizard The Log Minions Goblin Hut Giant Skeleton
Goblin Hut Prince
Valkyrie Wizard Minions Prince Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Prince Giant Skeleton
Valkyrie Wizard Prince The Log
Giant Skeleton Minions Valkyrie Goblin Hut Prince The Log
Valkyrie Prince Giant Skeleton The Log
Giant Skeleton Valkyrie Goblin Hut Prince
Wizard Minions Goblin Hut
Prince Minions Valkyrie Goblin Hut Giant Skeleton
Giant Skeleton Valkyrie Prince
Giant Skeleton Minions Valkyrie Goblin Hut Prince The Log
Goblin Hut
Minions Valkyrie Goblin Hut Prince Giant Skeleton
Valkyrie Prince Giant Skeleton The Log
Prince Giant Skeleton Valkyrie Wizard
Wizard Valkyrie
Goblin Hut Minions Valkyrie Prince Giant Skeleton The Log
Minions Valkyrie Goblin Hut Wizard Giant Skeleton The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Goblin Hut Giant Skeleton The Log
Valkyrie Prince Giant Skeleton The Log
Wizard Valkyrie The Log
Wizard Minions
Wizard The Log
The Log Wizard
The Log Wizard
Minions Prince
Valkyrie Wizard Prince The Log
Wizard
Goblin Hut The Log
Minions
Goblin Hut Prince The Log
Goblin Hut Wizard The Log
Goblin Hut Wizard The Log
Minions
Wizard Prince The Log
Valkyrie Wizard The Log
Minions Prince Giant Skeleton The Log
Wizard
Prince The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard Prince The Log
The Log
Wizard
Minions Goblin Hut Wizard
Wizard The Log
Prince Giant Skeleton
Wizard The Log
Minions Goblin Hut Prince
Wizard
The Log
Valkyrie Wizard Prince
The Log Wizard
Giant Skeleton
Prince
Minions Giant Skeleton The Log
Prince Giant Skeleton The Log

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