My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Electro Giant Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Princess Ram Rider
Zap
Bats Princess Ram Rider
Barbarian Barrel
Knight Wizard Princess
The Log
Princess Ram Rider
Earthquake
Arrows
Bats Princess
Royal Delivery
Bats Knight Wizard Princess Ram Rider
Fireball
Wizard Princess Ram Rider
Poison
Bats Wizard Princess
Lightning
Knight Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Tornado Princess Wizard Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ram Rider
Knight
Bats Princess Wizard Ram Rider
Wizard
Tornado Knight Ram Rider
Mirror
Electro Giant Tornado Princess Ram Rider
Tornado
Wizard Electro Giant Mirror Princess Ram Rider
Electro Giant
Mirror Tornado
Princess
Knight Mirror Tornado
Ram Rider
Bats Knight Wizard Mirror Tornado

Defense Synergies 4 6

Bats
Knight
Knight
Bats Princess Wizard Tornado
Wizard
Tornado Knight
Mirror
Tornado Princess
Tornado
Wizard Mirror Knight Electro Giant Princess Ram Rider
Electro Giant
Tornado
Princess
Knight Mirror Tornado
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Ram Rider
Bats Knight Ram Rider
Tornado Ram Rider Bats Knight
Bats Knight Ram Rider
Tornado Princess
Tornado Bats
Bats Tornado Ram Rider Wizard Princess
Electro Giant Ram Rider
Tornado Princess
Knight Tornado
Bats Knight Wizard Tornado Electro Giant Princess Ram Rider
Bats Wizard Tornado Princess Ram Rider
Bats Knight Wizard Ram Rider
Wizard Bats Tornado Princess
Knight Ram Rider
Tornado Electro Giant Ram Rider
Wizard Bats Knight Tornado
Bats Knight Wizard Tornado Ram Rider
Wizard Tornado Bats Knight Princess Ram Rider
Tornado Ram Rider
Wizard Bats Knight Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Giant
Knight Wizard
Bats Knight Ram Rider
Bats Knight Tornado Ram Rider
Knight Ram Rider
Wizard Electro Giant Bats Tornado Princess Ram Rider
Bats Knight Ram Rider
Knight
Bats Knight Tornado
Bats Knight
Tornado Electro Giant
Knight Wizard Ram Rider
Wizard Electro Giant Princess
Electro Giant Bats Knight Tornado
Bats Wizard Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Tornado Princess Ram Rider
Knight
Wizard
Wizard Electro Giant Bats Tornado Princess Ram Rider
Wizard Tornado Princess
Wizard Tornado Princess Ram Rider
Wizard Tornado Ram Rider
Bats Tornado
Knight Wizard Tornado Princess Ram Rider
Wizard Tornado Princess
Knight Princess
Princess
Princess
Wizard Princess
Wizard Princess
Tornado
Bats
Wizard Princess
Wizard Tornado Electro Giant Princess
Wizard Tornado Princess
Tornado
Tornado Electro Giant Wizard Princess
Wizard Tornado Princess Ram Rider
Wizard Tornado Princess Ram Rider
Tornado
Bats Wizard Tornado Electro Giant Princess
Bats Wizard Electro Giant
Wizard
Princess
Wizard Princess
Bats Princess
Wizard Tornado Princess Ram Rider
Knight Wizard Princess
Wizard Princess
Tornado Electro Giant
Electro Giant Bats Tornado Princess
Bats Tornado Princess
Tornado Electro Giant Princess

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