My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider Lumberjack
Zap
Skeletons Goblin Gang Inferno Tower
Barbarian Barrel
Skeletons Knight Goblin Gang Inferno Tower Executioner Lumberjack
The Log
Skeletons Goblin Gang Hog Rider Lumberjack
Earthquake
Skeletons Goblin Gang Hog Rider Inferno Tower
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Knight Goblin Gang Hog Rider Executioner Lumberjack
Fireball
Goblin Gang Hog Rider Inferno Tower Executioner Lumberjack
Poison
Goblin Gang Inferno Tower Executioner
Lightning
Knight Inferno Tower Executioner Lumberjack
Rocket
Hog Rider Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Goblin Gang Hog Rider Lumberjack Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Lumberjack
Knight
Goblin Gang Hog Rider Executioner Arrows Lumberjack
Goblin Gang
Knight Hog Rider
Hog Rider
Arrows Knight Goblin Gang Executioner Lumberjack
Inferno Tower
Executioner
Knight Hog Rider
Lumberjack
Arrows Knight Hog Rider

Defense Synergies 4 11

Skeletons
Knight Inferno Tower Executioner Lumberjack
Arrows
Knight Inferno Tower Lumberjack
Knight
Goblin Gang Inferno Tower Executioner Skeletons Arrows Lumberjack
Goblin Gang
Knight Inferno Tower Lumberjack
Hog Rider
Inferno Tower
Knight Goblin Gang Skeletons Arrows Lumberjack
Executioner
Knight Skeletons Lumberjack
Lumberjack
Skeletons Arrows Knight Goblin Gang Inferno Tower Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Executioner
Inferno Tower Lumberjack Skeletons Knight Goblin Gang Executioner
Goblin Gang Inferno Tower Lumberjack Skeletons Knight Executioner
Inferno Tower Lumberjack Skeletons Knight Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Skeletons Executioner Lumberjack
Inferno Tower Arrows Goblin Gang Executioner
Arrows Inferno Tower
Inferno Tower Skeletons Goblin Gang Lumberjack
Knight Goblin Gang Skeletons Inferno Tower Lumberjack
Goblin Gang Executioner Skeletons Arrows Knight Lumberjack
Arrows Inferno Tower Executioner Goblin Gang
Inferno Tower Lumberjack Skeletons Knight Goblin Gang
Executioner Arrows Goblin Gang Lumberjack
Inferno Tower Knight Goblin Gang Lumberjack
Inferno Tower Goblin Gang Lumberjack
Skeletons Arrows Knight Goblin Gang Inferno Tower Executioner Lumberjack
Arrows Knight Goblin Gang Executioner Lumberjack
Arrows Executioner Knight Lumberjack
Inferno Tower Lumberjack
Goblin Gang Arrows Knight Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Skeletons Inferno Tower
Arrows Knight Goblin Gang Executioner Lumberjack
Goblin Gang Lumberjack Skeletons Knight Inferno Tower
Goblin Gang Lumberjack Knight Inferno Tower
Inferno Tower Skeletons Knight Goblin Gang Executioner Lumberjack
Arrows Executioner Skeletons Goblin Gang
Goblin Gang Skeletons Knight Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Skeletons Knight Inferno Tower
Inferno Tower Skeletons Goblin Gang
Knight Inferno Tower Lumberjack
Arrows
Skeletons Knight Goblin Gang Inferno Tower Executioner Lumberjack
Executioner
Goblin Gang Inferno Tower Skeletons Knight Executioner Lumberjack
Arrows Executioner Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner
Arrows
Arrows Knight
Executioner Arrows
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Goblin Gang Lumberjack
Arrows Knight
Arrows Executioner
Knight Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows Executioner
Arrows
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows
Arrows Executioner
Arrows
Arrows
Arrows
Goblin Gang
Arrows Executioner
Arrows
Knight Goblin Gang Executioner Lumberjack
Arrows Executioner
Arrows
Executioner
Goblin Gang
Executioner
Executioner

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