My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Knight Wizard Skeleton Army
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard Skeleton Army
Fireball
Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Skeleton Army Fireball Mini P.E.K.K.A Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Mini P.E.K.K.A
Zap
Fireball Bats Knight Royal Giant Mini P.E.K.K.A
Knight
Bats Zap Fireball Wizard
Royal Giant
Bats Fireball Zap Wizard
Fireball
Zap Royal Giant Knight
Mini P.E.K.K.A
Bats Zap Wizard
Wizard
Knight Royal Giant Mini P.E.K.K.A
Skeleton Army

Defense Synergies 3 12

Bats
Knight Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Knight Skeleton Army
Knight
Bats Zap Fireball Mini P.E.K.K.A Wizard Skeleton Army
Royal Giant
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Knight Fireball Wizard Skeleton Army
Wizard
Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Knight Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Mini P.E.K.K.A Skeleton Army Bats Zap Knight
Mini P.E.K.K.A Skeleton Army Bats Knight
Mini P.E.K.K.A Skeleton Army Bats Knight
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Bats Zap
Bats Zap Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Zap Knight Fireball Wizard
Bats Zap Fireball Wizard
Mini P.E.K.K.A Skeleton Army Bats Zap Knight Fireball Wizard
Fireball Wizard Skeleton Army Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Zap Fireball Mini P.E.K.K.A
Wizard Bats Knight Fireball Mini P.E.K.K.A Skeleton Army
Fireball Bats Zap Knight Wizard Skeleton Army
Zap Wizard Bats Knight Fireball
Mini P.E.K.K.A
Wizard Skeleton Army Bats Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Wizard
Skeleton Army Bats Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Zap Knight Fireball
Knight Mini P.E.K.K.A Skeleton Army
Fireball Wizard Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Knight Fireball
Mini P.E.K.K.A Knight Skeleton Army
Zap Bats Knight Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Bats Knight Mini P.E.K.K.A
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Knight Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Bats Zap Knight Fireball Mini P.E.K.K.A
Bats Zap Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Bats Fireball Mini P.E.K.K.A
Zap Knight Fireball Wizard
Fireball Zap Wizard
Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Bats Fireball Skeleton Army
Fireball Zap Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Zap Fireball Wizard
Zap Fireball
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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