My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Giant Cannon Cart Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Giant Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Cannon Cart Graveyard
Giant Snowball
Skeleton Dragons Graveyard
Zap
Cannon Cart Graveyard
Barbarian Barrel
Knight Heal Spirit Cannon Cart Magic Archer Graveyard
The Log
Heal Spirit Cannon Cart Graveyard
Earthquake
Graveyard
Arrows
Skeleton Dragons Heal Spirit Graveyard
Royal Delivery
Knight Skeleton Dragons Heal Spirit Cannon Cart Magic Archer Graveyard
Fireball
Skeleton Dragons Cannon Cart Magic Archer
Poison
Skeleton Dragons Magic Archer Graveyard
Lightning
Knight Skeleton Dragons Cannon Cart Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Knight Skeleton Dragons Magic Archer Giant Cannon Cart Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit The Log Knight Skeleton Dragons

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Dragons Graveyard Heal Spirit Cannon Cart The Log Magic Archer
Skeleton Dragons
Knight Heal Spirit Giant Cannon Cart Graveyard
Heal Spirit
Knight Skeleton Dragons Giant Cannon Cart Graveyard
Giant
Graveyard Skeleton Dragons Heal Spirit Cannon Cart The Log Magic Archer
Cannon Cart
The Log Knight Skeleton Dragons Heal Spirit Giant Magic Archer Graveyard
The Log
Cannon Cart Knight Giant Magic Archer Graveyard
Magic Archer
Knight Giant Cannon Cart The Log
Graveyard
Knight Giant Skeleton Dragons Heal Spirit Cannon Cart The Log

Defense Synergies 3 5

Knight
Skeleton Dragons Magic Archer Cannon Cart The Log
Skeleton Dragons
Knight The Log Cannon Cart
Heal Spirit
Giant
Cannon Cart
Knight Skeleton Dragons Magic Archer
The Log
Skeleton Dragons Knight Magic Archer
Magic Archer
Knight Cannon Cart The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Skeleton Dragons The Log Magic Archer
Knight Skeleton Dragons Cannon Cart The Log
Knight Skeleton Dragons Cannon Cart
Knight Skeleton Dragons Cannon Cart
The Log
The Log Skeleton Dragons Cannon Cart Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons Cannon Cart The Log Magic Archer
Knight Cannon Cart
Skeleton Dragons Knight Cannon Cart The Log Magic Archer
Skeleton Dragons Magic Archer
Knight Skeleton Dragons Cannon Cart The Log
Skeleton Dragons Cannon Cart The Log Magic Archer
Knight Cannon Cart
The Log
Knight Skeleton Dragons Cannon Cart
Knight Skeleton Dragons Cannon Cart The Log Magic Archer
The Log Knight Skeleton Dragons Cannon Cart Magic Archer
Cannon Cart
Skeleton Dragons Knight Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Cannon Cart
Knight Skeleton Dragons Cannon Cart The Log Magic Archer
Knight Cannon Cart The Log
Knight Cannon Cart The Log
Knight Cannon Cart
Skeleton Dragons Magic Archer
Knight Cannon Cart
Knight Cannon Cart
Knight Skeleton Dragons Cannon Cart The Log Magic Archer
Skeleton Dragons
Knight Cannon Cart
The Log
Cannon Cart Knight
Skeleton Dragons Cannon Cart Magic Archer
Knight Skeleton Dragons Cannon Cart The Log Magic Archer
Skeleton Dragons Cannon Cart The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Skeleton Dragons The Log
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Cannon Cart The Log Magic Archer
Cannon Cart Knight Skeleton Dragons The Log
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons The Log Magic Archer
The Log Skeleton Dragons Magic Archer
The Log Skeleton Dragons
Knight Skeleton Dragons Cannon Cart The Log Magic Archer
Skeleton Dragons Magic Archer
Knight Skeleton Dragons Cannon Cart The Log Magic Archer
Skeleton Dragons Cannon Cart Magic Archer
Skeleton Dragons Cannon Cart The Log Magic Archer
Skeleton Dragons Cannon Cart The Log Magic Archer
Magic Archer Skeleton Dragons Cannon Cart The Log
Skeleton Dragons
Skeleton Dragons The Log Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons
The Log
Skeleton Dragons Cannon Cart The Log
The Log Skeleton Dragons Magic Archer
The Log Skeleton Dragons Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
Skeleton Dragons
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
The Log Magic Archer
Cannon Cart Magic Archer
Skeleton Dragons Magic Archer
The Log
Knight Skeleton Dragons Cannon Cart Magic Archer
The Log Skeleton Dragons Magic Archer
Skeleton Dragons Cannon Cart
Skeleton Dragons The Log Magic Archer
Skeleton Dragons Magic Archer
Cannon Cart The Log Magic Archer

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