My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Witch Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Prince Bandit
Giant Snowball
Bomber Bats Goblin Gang Witch
Zap
Bomber Bats Goblin Gang Witch Prince Bandit
Barbarian Barrel
Bomber Knight Goblin Gang Witch Bandit Electro Wizard
The Log
Bomber Goblin Gang Witch Prince Bandit
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Bats Goblin Gang Witch
Royal Delivery
Bomber Bats Knight Goblin Gang Witch Prince Bandit Electro Wizard
Fireball
Bomber Goblin Gang Witch Bandit Electro Wizard
Poison
Bomber Bats Goblin Gang Witch Electro Wizard
Lightning
Knight Witch Prince Bandit Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Goblin Gang Bandit Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Goblin Gang

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Prince Bandit
Bats
Knight Bomber Prince Bandit
Knight
Bats Goblin Gang Bomber Witch Prince Electro Wizard
Goblin Gang
Knight Prince Bandit
Witch
Knight Prince Bandit
Prince
Bomber Bats Knight Goblin Gang Witch Electro Wizard
Bandit
Bomber Bats Goblin Gang Witch Electro Wizard
Electro Wizard
Knight Prince Bandit

Defense Synergies 4 15

Bomber
Knight Bats Bandit Electro Wizard
Bats
Knight Bomber Prince Bandit Electro Wizard
Knight
Bomber Bats Goblin Gang Electro Wizard Witch
Goblin Gang
Knight Prince Bandit Electro Wizard
Witch
Knight Prince Bandit Electro Wizard
Prince
Bats Goblin Gang Witch Electro Wizard
Bandit
Bomber Bats Goblin Gang Witch Electro Wizard
Electro Wizard
Knight Bomber Bats Goblin Gang Witch Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Electro Wizard
Bomber Bats Knight Goblin Gang Witch Prince Bandit Electro Wizard
Goblin Gang Witch Prince Bomber Bats Knight Bandit Electro Wizard
Witch Prince Bomber Bats Knight Goblin Gang Bandit Electro Wizard
Bomber Prince
Goblin Gang Bomber Bats Bandit Electro Wizard
Bats Electro Wizard Goblin Gang Witch
Bandit Electro Wizard
Witch Goblin Gang Prince
Knight Goblin Gang Bomber Prince Bandit Electro Wizard
Bats Goblin Gang Witch Electro Wizard Bomber Knight Bandit
Bats Goblin Gang Witch Electro Wizard
Prince Bomber Bats Knight Goblin Gang Witch Bandit Electro Wizard
Bomber Bats Goblin Gang Witch Prince Electro Wizard
Knight Goblin Gang Prince Bandit Electro Wizard
Goblin Gang Prince Bandit Electro Wizard
Bomber Bats Knight Goblin Gang Witch Prince Electro Wizard
Bomber Bats Knight Goblin Gang Witch Prince Bandit Electro Wizard
Witch Bomber Bats Knight Bandit Electro Wizard
Prince Electro Wizard
Bomber Goblin Gang Bats Knight Witch Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch Prince Bandit Electro Wizard
Bandit Electro Wizard Bomber Knight Goblin Gang Prince
Goblin Gang Bandit Bats Knight Witch Prince Electro Wizard
Goblin Gang Prince Bats Knight Bandit Electro Wizard
Knight Goblin Gang Witch Prince Bandit
Bats Goblin Gang Witch Electro Wizard
Goblin Gang Prince Bats Knight Witch Bandit Electro Wizard
Knight Prince
Electro Wizard Bats Knight Witch Prince Bandit
Witch Goblin Gang
Bats Knight Witch Prince
Prince Electro Wizard
Prince Knight Goblin Gang Witch Bandit
Bomber Witch
Goblin Gang Witch Electro Wizard Bomber Bats Knight Prince
Bats Bomber Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit Electro Wizard
Bandit
Knight Prince
Bomber
Bats Witch
Bomber Witch
Bandit
Bats Goblin Gang Prince Electro Wizard
Knight Prince Bandit Electro Wizard
Knight Bandit
Bandit
Prince
Bomber Witch Bandit
Bandit
Bomber Bats
Bomber Prince Bandit Electro Wizard
Bomber Witch
Prince
Prince
Bomber Witch
Witch
Witch Bandit Electro Wizard
Witch Prince Bandit
Bandit
Bats Witch Electro Wizard
Electro Wizard Bats Witch
Bomber Bandit
Electro Wizard
Prince
Electro Wizard Bats Goblin Gang Witch Prince Bandit
Witch Electro Wizard
Knight Goblin Gang Prince Electro Wizard
Bomber
Prince
Bats Goblin Gang Witch Electro Wizard
Bats Witch Electro Wizard
Witch Prince Bandit Electro Wizard

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