My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Lumberjack
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Elite Barbarians Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Electro Wizard Lumberjack
Poison
Bats Firecracker Electro Wizard
Lightning
Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Firecracker

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows
Elite Barbarians Knight Mini P.E.K.K.A Lumberjack
Knight
Bats Firecracker Arrows Elite Barbarians Electro Wizard Lumberjack
Firecracker
Knight Bats Elite Barbarians Mini P.E.K.K.A Lumberjack
Elite Barbarians
Arrows Bats Knight Firecracker Lumberjack
Mini P.E.K.K.A
Bats Arrows Firecracker Electro Wizard Lumberjack
Electro Wizard
Knight Mini P.E.K.K.A Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Defense Synergies 4 14

Bats
Knight Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows
Knight Mini P.E.K.K.A Lumberjack
Knight
Bats Firecracker Electro Wizard Arrows Mini P.E.K.K.A Lumberjack
Firecracker
Knight Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bats Arrows Knight Firecracker Elite Barbarians
Electro Wizard
Knight Mini P.E.K.K.A Bats Firecracker Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Bats Knight Firecracker Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Lumberjack Bats Knight Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Bats Firecracker Electro Wizard Lumberjack
Bats Electro Wizard Arrows Firecracker
Arrows Electro Wizard
Mini P.E.K.K.A Elite Barbarians Lumberjack
Knight Elite Barbarians Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Electro Wizard Arrows Knight Firecracker Lumberjack
Arrows Bats Firecracker Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Knight Elite Barbarians Electro Wizard
Bats Arrows Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Elite Barbarians Mini P.E.K.K.A Knight Electro Wizard Lumberjack
Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Bats Knight Firecracker Elite Barbarians Electro Wizard Lumberjack
Arrows Bats Knight Firecracker Electro Wizard Lumberjack
Mini P.E.K.K.A Elite Barbarians Electro Wizard Lumberjack
Bats Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Elite Barbarians Electro Wizard
Electro Wizard Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Lumberjack Bats Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Firecracker Bats Electro Wizard
Mini P.E.K.K.A Bats Knight Elite Barbarians Electro Wizard Lumberjack
Mini P.E.K.K.A Knight Elite Barbarians Lumberjack
Electro Wizard Bats Knight Firecracker Elite Barbarians Mini P.E.K.K.A
Bats Knight Elite Barbarians Mini P.E.K.K.A Lumberjack
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Knight Lumberjack
Firecracker
Elite Barbarians Electro Wizard Bats Knight Firecracker Mini P.E.K.K.A Lumberjack
Bats Arrows Firecracker Elite Barbarians Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Elite Barbarians Mini P.E.K.K.A Electro Wizard Lumberjack
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Elite Barbarians Bats Arrows Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Bats
Arrows Firecracker Electro Wizard
Arrows
Knight Firecracker Mini P.E.K.K.A Electro Wizard Lumberjack
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Wizard

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