My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Hogs Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Goblin Gang Royal Hogs
Giant Snowball
Bomber Archers Minions Goblin Gang Royal Hogs
Zap
Bomber Archers Minions Goblin Gang Royal Hogs
Barbarian Barrel
Bomber Archers Knight Goblin Gang Royal Hogs Magic Archer
The Log
Bomber Archers Goblin Gang Royal Hogs
Earthquake
Bomber Archers Goblin Gang Royal Hogs
Arrows
Bomber Archers Minions Goblin Gang Royal Hogs
Royal Delivery
Bomber Archers Knight Minions Goblin Gang Royal Hogs Magic Archer
Fireball
Bomber Archers Minions Goblin Gang Royal Hogs Magic Archer
Poison
Bomber Archers Minions Goblin Gang Royal Hogs Magic Archer
Lightning
Knight Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Minions Goblin Gang Magic Archer Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Knight Minions

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Royal Hogs
Archers
Knight Royal Hogs
Knight
Archers Minions Goblin Gang Bomber Royal Hogs Magic Archer
Minions
Knight Bomber Royal Hogs
Goblin Gang
Knight Royal Hogs
Royal Hogs
Bomber Archers Knight Minions Goblin Gang Magic Archer
Electro Giant
Magic Archer
Knight Royal Hogs

Defense Synergies 5 4

Bomber
Knight Electro Giant
Archers
Knight Minions Goblin Gang
Knight
Bomber Archers Minions Goblin Gang Magic Archer
Minions
Knight Archers
Goblin Gang
Knight Archers Magic Archer
Royal Hogs
Electro Giant
Bomber
Magic Archer
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Magic Archer
Bomber Knight Minions Goblin Gang
Goblin Gang Bomber Archers Knight Minions
Bomber Knight Minions Goblin Gang
Bomber
Goblin Gang Bomber Archers Minions Magic Archer
Minions Archers Goblin Gang Magic Archer
Electro Giant Magic Archer
Minions Goblin Gang
Knight Goblin Gang Bomber Archers
Archers Minions Goblin Gang Bomber Knight Electro Giant Magic Archer
Minions Archers Goblin Gang Magic Archer
Bomber Knight Minions Goblin Gang
Bomber Minions Goblin Gang Magic Archer
Knight Goblin Gang
Goblin Gang Electro Giant
Bomber Knight Minions Goblin Gang
Bomber Archers Knight Minions Goblin Gang Magic Archer
Bomber Archers Knight Minions Magic Archer
Bomber Goblin Gang Archers Knight Minions Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Electro Giant
Bomber Archers Knight Goblin Gang Magic Archer
Goblin Gang Knight Minions
Goblin Gang Knight
Knight Goblin Gang
Electro Giant Archers Minions Goblin Gang Magic Archer
Goblin Gang Archers Knight Minions
Knight
Knight Minions Magic Archer
Goblin Gang
Knight Minions
Electro Giant
Knight Goblin Gang
Bomber Archers Electro Giant Magic Archer
Goblin Gang Electro Giant Bomber Archers Knight Minions Magic Archer
Minions Bomber Archers Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Magic Archer
Magic Archer
Knight
Bomber Magic Archer
Electro Giant Minions Magic Archer
Bomber Archers Magic Archer
Magic Archer
Minions Goblin Gang
Knight Magic Archer
Archers Magic Archer
Knight Magic Archer
Minions Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Bomber Minions
Bomber Archers Magic Archer
Bomber Electro Giant Magic Archer
Minions Magic Archer
Electro Giant Bomber Magic Archer
Magic Archer
Magic Archer
Magic Archer
Archers Electro Giant Magic Archer
Minions Electro Giant
Bomber Magic Archer
Magic Archer
Magic Archer
Archers Minions Goblin Gang Magic Archer
Archers Magic Archer
Knight Goblin Gang Magic Archer
Bomber Magic Archer
Electro Giant
Electro Giant Minions Goblin Gang Magic Archer
Magic Archer
Electro Giant Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: