My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Mega Minion Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Knight Skeleton Army Executioner
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Mega Minion Skeleton Army Balloon Executioner
Fireball
Mega Minion Skeleton Army Balloon Executioner
Poison
Mega Minion Skeleton Army Balloon Executioner
Lightning
Knight Mega Minion Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Rage Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Mega Minion Skeleton Army Tornado Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Mega Minion

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Balloon Executioner The Log
Mega Minion
Knight Balloon
Rage
Balloon
Skeleton Army
Tornado
Executioner Balloon The Log
Balloon
Knight Rage Mega Minion Tornado Executioner The Log
Executioner
Knight Tornado Balloon The Log
The Log
Knight Tornado Balloon Executioner

Defense Synergies 3 10

Knight
Mega Minion Executioner Skeleton Army Tornado The Log
Mega Minion
Knight Skeleton Army Tornado The Log
Rage
Skeleton Army
Knight Mega Minion Executioner The Log
Tornado
Executioner Knight Mega Minion The Log
Balloon
Executioner
Knight Tornado Skeleton Army The Log
The Log
Knight Mega Minion Skeleton Army Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Executioner The Log
Skeleton Army Knight Mega Minion Executioner The Log
Skeleton Army Tornado Knight Mega Minion Executioner
Skeleton Army Knight Mega Minion
Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Mega Minion Executioner
Mega Minion Tornado Executioner
The Log
Skeleton Army Tornado
Knight Skeleton Army Tornado
Skeleton Army Executioner Knight Mega Minion Tornado The Log
Mega Minion Executioner Tornado
Skeleton Army Knight The Log
Skeleton Army Executioner Mega Minion Tornado The Log
Skeleton Army Knight
Skeleton Army Tornado The Log
Knight Skeleton Army Tornado Executioner
Knight Mega Minion Skeleton Army Tornado Executioner The Log
Tornado Executioner The Log Knight Mega Minion
Tornado
Skeleton Army Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Mega Minion Executioner The Log
Skeleton Army Knight The Log
Skeleton Army Knight Tornado The Log
Knight Skeleton Army Executioner
Executioner Tornado
Skeleton Army Knight Mega Minion
Knight Skeleton Army
Knight Mega Minion Skeleton Army Tornado The Log
Mega Minion Skeleton Army
Knight Mega Minion
Skeleton Army Tornado The Log
Skeleton Army Knight Executioner
Skeleton Army Executioner
Skeleton Army Knight Mega Minion Tornado Executioner The Log
Executioner Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado Executioner The Log
The Log
Knight The Log
Executioner The Log
Executioner Mega Minion Tornado
Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Tornado
Knight Tornado The Log
Tornado Executioner
Knight Executioner The Log
The Log
Executioner The Log
Executioner The Log
Tornado
Mega Minion Executioner The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Executioner
Mega Minion
The Log Tornado Executioner
Tornado The Log
Tornado The Log
Tornado Executioner
Mega Minion
Mega Minion
The Log
The Log
Skeleton Army
Mega Minion Tornado Executioner
The Log
Knight Mega Minion Executioner
The Log Executioner
Tornado
Mega Minion Executioner
Tornado The Log
Tornado Executioner
Tornado Executioner The Log

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