My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Musketeer Baby Dragon Miner
Zap
Prince
Barbarian Barrel
Knight Tesla Musketeer
The Log
Musketeer Prince
Earthquake
Tesla
Arrows
Royal Delivery
Knight Musketeer Baby Dragon Prince Miner
Fireball
Tesla Musketeer Baby Dragon
Poison
Musketeer
Lightning
Knight Tesla Musketeer Baby Dragon Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Miner Tesla Musketeer Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince Miner
Knight
Musketeer Baby Dragon Arrows Prince The Log Miner
Tesla
Musketeer
Knight Baby Dragon Prince The Log Miner
Baby Dragon
Knight Musketeer Prince Miner
Prince
Arrows Knight Musketeer Baby Dragon The Log Miner
The Log
Knight Musketeer Prince Miner
Miner
Arrows Knight Musketeer Baby Dragon Prince The Log

Defense Synergies 6 12

Arrows
Knight Tesla Prince
Knight
Tesla Musketeer Arrows Baby Dragon The Log
Tesla
Knight Musketeer The Log Arrows Baby Dragon Prince
Musketeer
Knight Tesla The Log Baby Dragon Miner
Baby Dragon
Knight Tesla Musketeer Prince The Log
Prince
The Log Arrows Tesla Baby Dragon
The Log
Tesla Musketeer Prince Knight Baby Dragon Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer Baby Dragon The Log
Knight Tesla Musketeer Prince The Log
Tesla Prince Knight Musketeer
Tesla Prince Knight Musketeer
Arrows Prince The Log
Arrows The Log Tesla Musketeer Baby Dragon
Tesla Musketeer Arrows Baby Dragon
Arrows Tesla Musketeer Baby Dragon The Log
Tesla Musketeer Prince
Knight Tesla Musketeer Prince Miner
Arrows Knight Tesla Musketeer Baby Dragon The Log
Arrows Tesla Musketeer Baby Dragon
Tesla Prince Knight Musketeer The Log
Arrows Tesla Baby Dragon Prince The Log
Knight Tesla Prince
Tesla Prince The Log
Tesla Arrows Knight Musketeer Prince
Arrows Tesla Knight Musketeer Baby Dragon Prince The Log
Arrows Baby Dragon The Log Knight Tesla Musketeer
Tesla Musketeer Prince
Arrows Knight Tesla Musketeer Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Prince
Arrows Knight Tesla Musketeer Baby Dragon Prince The Log Miner
Knight Musketeer Prince The Log
Prince Knight Tesla Musketeer The Log
Knight Tesla Musketeer Prince
Arrows Tesla Musketeer Baby Dragon
Prince Knight Tesla Musketeer
Knight Tesla Prince
Knight Baby Dragon Prince The Log
Tesla Musketeer
Knight Tesla Musketeer Prince
Arrows Prince The Log
Prince Knight Tesla
Tesla Musketeer Baby Dragon
Tesla Knight Musketeer Baby Dragon Prince The Log
Arrows Tesla Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon The Log Miner
Arrows Baby Dragon The Log Miner
Arrows Knight Musketeer Prince The Log
Arrows Baby Dragon The Log
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Musketeer Prince
Miner Arrows Knight Musketeer Prince The Log
Arrows Musketeer Baby Dragon
Knight Musketeer Baby Dragon The Log Miner
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Prince The Log
Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon The Log
Arrows
Arrows Musketeer Baby Dragon Prince The Log
Arrows Baby Dragon The Log Miner
Musketeer Baby Dragon Prince The Log
Arrows
Musketeer Prince The Log
Arrows Musketeer Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Prince The Log Miner
Miner Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon
Musketeer
Arrows Musketeer The Log Miner
Arrows
Prince
Arrows The Log
Musketeer Prince
Arrows Musketeer Baby Dragon
Arrows The Log
Miner Knight Musketeer Baby Dragon Prince
Arrows The Log Musketeer Baby Dragon
Arrows
Musketeer Prince
Musketeer Baby Dragon The Log
Musketeer
Musketeer Baby Dragon Prince The Log Miner

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