My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Musketeer Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Knight Tesla Musketeer Witch
The Log
Musketeer Witch Ram Rider
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Witch Ram Rider
Fireball
Tesla Musketeer Witch Ram Rider
Poison
Musketeer Witch
Lightning
Knight Tesla Musketeer Witch Ram Rider
Rocket
Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Tesla Musketeer Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Tesla

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Ram Rider Mega Knight
Knight
Musketeer Arrows Witch The Log Ram Rider
Tesla
Musketeer
Knight The Log Ram Rider Mega Knight
Witch
Knight Ram Rider Mega Knight
The Log
Knight Musketeer Ram Rider Mega Knight
Ram Rider
Arrows Knight Musketeer Witch The Log Mega Knight
Mega Knight
Arrows Musketeer Witch The Log Ram Rider

Defense Synergies 6 10

Arrows
Mega Knight Knight Tesla
Knight
Tesla Musketeer Arrows Witch The Log
Tesla
Knight Musketeer The Log Arrows
Musketeer
Knight Tesla The Log Ram Rider Mega Knight
Witch
Knight The Log Mega Knight
The Log
Tesla Musketeer Knight Witch Ram Rider Mega Knight
Ram Rider
Musketeer The Log
Mega Knight
Arrows Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer The Log Ram Rider
Knight Tesla Musketeer Witch The Log Ram Rider Mega Knight
Tesla Witch Ram Rider Mega Knight Knight Musketeer
Tesla Witch Knight Musketeer Ram Rider Mega Knight
Arrows The Log Mega Knight
Arrows The Log Tesla Musketeer Mega Knight
Tesla Musketeer Ram Rider Arrows Witch
Arrows Tesla Musketeer The Log Ram Rider Mega Knight
Tesla Witch Musketeer
Knight Tesla Musketeer Mega Knight
Witch Arrows Knight Tesla Musketeer The Log Ram Rider Mega Knight
Arrows Tesla Musketeer Witch Ram Rider
Tesla Mega Knight Knight Musketeer Witch The Log Ram Rider
Mega Knight Arrows Tesla Witch The Log
Knight Tesla Ram Rider Mega Knight
Tesla The Log Ram Rider Mega Knight
Tesla Mega Knight Arrows Knight Musketeer Witch
Arrows Tesla Mega Knight Knight Musketeer Witch The Log Ram Rider
Arrows Witch The Log Knight Tesla Musketeer Ram Rider Mega Knight
Tesla Musketeer Ram Rider
Mega Knight Arrows Knight Tesla Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Witch
Arrows Knight Tesla Musketeer The Log Mega Knight
Mega Knight Knight Musketeer Witch The Log Ram Rider
Mega Knight Knight Tesla Musketeer The Log Ram Rider
Knight Tesla Musketeer Witch Ram Rider Mega Knight
Arrows Tesla Musketeer Witch Ram Rider
Knight Tesla Musketeer Witch Ram Rider
Mega Knight Knight Tesla
Mega Knight Knight Witch The Log
Witch Tesla Musketeer
Mega Knight Knight Tesla Musketeer Witch
Mega Knight Arrows The Log
Mega Knight Knight Tesla Witch Ram Rider
Tesla Musketeer Witch Mega Knight
Tesla Witch Knight Musketeer The Log
Arrows Mega Knight Tesla Musketeer Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer The Log
Arrows Musketeer The Log Ram Rider
Arrows The Log
Arrows Knight Musketeer The Log
Arrows The Log Mega Knight
Arrows Musketeer Witch Ram Rider
Arrows Musketeer Witch The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Musketeer
Arrows Knight Musketeer The Log Ram Rider
Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Witch The Log
Arrows Musketeer The Log Mega Knight
Arrows
Arrows Musketeer The Log Mega Knight
Arrows Witch The Log Mega Knight
Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Witch Mega Knight
Witch
Arrows The Log Musketeer Witch Ram Rider
Arrows Musketeer Witch The Log Ram Rider Mega Knight
Arrows Musketeer The Log
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Musketeer Witch
Arrows Musketeer Witch Ram Rider
Arrows The Log
Knight Musketeer Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log Mega Knight

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