My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Inferno Tower Goblin Barrel
Barbarian Barrel
Inferno Tower Goblin Barrel Magic Archer
The Log
Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel P.E.K.K.A Magic Archer
Fireball
Inferno Tower Goblin Barrel Magic Archer
Poison
Inferno Tower Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Delivery Goblin Barrel Tornado Magic Archer Golden Knight Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Royal Delivery Goblin Barrel Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Inferno Tower
Goblin Barrel
P.E.K.K.A Golden Knight
Tornado
P.E.K.K.A Magic Archer The Log
P.E.K.K.A
Tornado Magic Archer Goblin Barrel The Log
The Log
Tornado P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A The Log Golden Knight
Golden Knight
Goblin Barrel Magic Archer

Defense Synergies 6 8

Royal Delivery
Inferno Tower Tornado P.E.K.K.A The Log Magic Archer Golden Knight
Inferno Tower
Royal Delivery The Log Tornado
Goblin Barrel
Tornado
Royal Delivery P.E.K.K.A Magic Archer Inferno Tower The Log
P.E.K.K.A
Tornado The Log Royal Delivery
The Log
Inferno Tower P.E.K.K.A Royal Delivery Tornado Magic Archer Golden Knight
Magic Archer
Tornado Royal Delivery The Log
Golden Knight
Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Magic Archer Golden Knight
Inferno Tower P.E.K.K.A Royal Delivery The Log
Inferno Tower Tornado P.E.K.K.A Royal Delivery
Inferno Tower P.E.K.K.A
Royal Delivery Tornado P.E.K.K.A The Log
Royal Delivery Tornado The Log Magic Archer
Inferno Tower Tornado Royal Delivery Magic Archer
Inferno Tower P.E.K.K.A The Log Magic Archer Golden Knight
Inferno Tower P.E.K.K.A Tornado
Tornado Royal Delivery Inferno Tower
Royal Delivery Tornado The Log Magic Archer
Inferno Tower Royal Delivery Tornado Magic Archer
Inferno Tower P.E.K.K.A Royal Delivery The Log
Royal Delivery Tornado P.E.K.K.A The Log Magic Archer Golden Knight
Inferno Tower P.E.K.K.A
Inferno Tower Tornado Royal Delivery P.E.K.K.A The Log
Royal Delivery Inferno Tower Tornado P.E.K.K.A
Royal Delivery Tornado The Log Magic Archer Golden Knight
Royal Delivery Tornado The Log Magic Archer
P.E.K.K.A Inferno Tower Tornado
Royal Delivery P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Inferno Tower P.E.K.K.A
Royal Delivery The Log Magic Archer
Royal Delivery P.E.K.K.A Inferno Tower The Log Golden Knight
P.E.K.K.A Royal Delivery Inferno Tower Tornado The Log
Inferno Tower P.E.K.K.A Royal Delivery
Royal Delivery Tornado Magic Archer
Royal Delivery P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Inferno Tower Tornado The Log Magic Archer
Inferno Tower P.E.K.K.A Royal Delivery
P.E.K.K.A Inferno Tower Golden Knight
P.E.K.K.A Royal Delivery Tornado The Log
Royal Delivery P.E.K.K.A Inferno Tower Golden Knight
Magic Archer
Inferno Tower Royal Delivery Tornado P.E.K.K.A The Log Magic Archer Golden Knight
Royal Delivery Inferno Tower P.E.K.K.A The Log Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Golden Knight
Tornado The Log Magic Archer Golden Knight
The Log Magic Archer
The Log
The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado Golden Knight
Tornado
Tornado The Log Magic Archer Golden Knight
Tornado Magic Archer
The Log Magic Archer Golden Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer Golden Knight
Magic Archer The Log
Tornado
The Log Magic Archer
Tornado The Log Magic Archer Golden Knight
The Log Magic Archer
Tornado
Tornado The Log
The Log
Tornado The Log Magic Archer
The Log Tornado Magic Archer Golden Knight
Tornado The Log Magic Archer Golden Knight
Tornado The Log Magic Archer Golden Knight
Tornado Magic Archer
The Log Magic Archer
Magic Archer
P.E.K.K.A
The Log Magic Archer
Magic Archer
Tornado Magic Archer
The Log
Magic Archer
The Log Magic Archer
Tornado
P.E.K.K.A
Tornado The Log Magic Archer Golden Knight
Tornado Magic Archer
Tornado The Log Magic Archer Golden Knight

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