My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Bandit
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Inferno Tower Bandit
Barbarian Barrel
Knight Goblin Gang Inferno Tower Bandit
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Hog Rider Bandit
Fireball
Minions Goblin Gang Hog Rider Inferno Tower Bandit
Poison
Minions Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower Bandit
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Gang Bandit Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Gang

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Hog Rider Fireball The Log
Minions
Knight Hog Rider Bandit
Goblin Gang
Knight Hog Rider Bandit
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Minions Goblin Gang Fireball The Log Bandit
Inferno Tower
The Log
Hog Rider Knight Fireball Bandit
Bandit
Minions Goblin Gang Hog Rider The Log

Defense Synergies 6 11

Knight
Minions Goblin Gang Inferno Tower Fireball The Log
Minions
Knight Inferno Tower The Log Bandit
Goblin Gang
Knight Inferno Tower The Log Bandit
Fireball
The Log Knight Inferno Tower Bandit
Hog Rider
Inferno Tower
Knight Goblin Gang The Log Minions Fireball Bandit
The Log
Fireball Inferno Tower Knight Minions Goblin Gang Bandit
Bandit
Minions Goblin Gang Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Inferno Tower The Log
Inferno Tower Knight Minions Goblin Gang The Log Bandit
Goblin Gang Inferno Tower Knight Minions Bandit
Inferno Tower Knight Minions Goblin Gang Bandit
Fireball The Log
Goblin Gang Fireball The Log Minions Bandit
Minions Inferno Tower Goblin Gang Fireball
Fireball Inferno Tower The Log Bandit
Inferno Tower Minions Goblin Gang
Knight Goblin Gang Inferno Tower Bandit
Minions Goblin Gang Knight Fireball The Log Bandit
Minions Inferno Tower Goblin Gang Fireball
Inferno Tower Knight Minions Goblin Gang Fireball The Log Bandit
Fireball Minions Goblin Gang The Log
Inferno Tower Knight Goblin Gang Bandit
Inferno Tower Goblin Gang Fireball The Log Bandit
Knight Minions Goblin Gang Fireball Inferno Tower
Fireball Knight Minions Goblin Gang The Log Bandit
The Log Knight Minions Fireball Bandit
Inferno Tower
Goblin Gang Knight Minions Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Inferno Tower Bandit
Fireball Bandit Knight Goblin Gang The Log
Goblin Gang Bandit Knight Minions Inferno Tower The Log
Goblin Gang Knight Fireball Inferno Tower The Log Bandit
Inferno Tower Knight Goblin Gang Bandit
Fireball Minions Goblin Gang
Goblin Gang Knight Minions Fireball Inferno Tower Bandit
Inferno Tower Knight
Knight Minions Fireball Inferno Tower The Log Bandit
Inferno Tower Goblin Gang
Knight Minions Inferno Tower
Fireball The Log
Knight Goblin Gang Fireball Inferno Tower Bandit
Fireball
Goblin Gang Inferno Tower Knight Minions Fireball The Log
Minions Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Knight Fireball The Log
Fireball The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log Bandit
Minions Goblin Gang Fireball
Knight Fireball The Log Bandit
Fireball
Knight Fireball The Log Bandit
Minions Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Minions
Fireball The Log Bandit
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Minions Fireball
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log
Minions Goblin Gang Fireball Bandit
Fireball
The Log Fireball
Fireball Knight Goblin Gang
The Log Fireball
Fireball
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log Bandit

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