My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Giant Ice Golem Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Cannon
Zap
Cannon Firecracker Royal Giant
Barbarian Barrel
Ice Spirit Knight Cannon Firecracker Hunter
The Log
Ice Spirit Cannon Firecracker Royal Giant Hunter
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Hunter
Fireball
Cannon Firecracker Hunter
Poison
Cannon Firecracker Hunter
Lightning
Knight Cannon Ice Golem Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Ice Golem Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Knight Cannon Firecracker Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Ice Golem The Log Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Firecracker Royal Giant Hunter
Knight
Ice Spirit Firecracker Hunter The Log
Cannon
Firecracker
Knight Royal Giant Ice Spirit Ice Golem
Royal Giant
Ice Spirit Firecracker Hunter Ice Spirit Ice Golem The Log
Ice Golem
Firecracker Royal Giant Hunter
Hunter
Royal Giant Ice Spirit Knight Ice Golem
The Log
Knight Royal Giant

Defense Synergies 7 13

Ice Spirit
Knight Cannon Firecracker Ice Golem Hunter The Log
Knight
Cannon Firecracker Hunter Ice Spirit The Log
Cannon
Knight Ice Golem The Log Ice Spirit Firecracker Hunter
Firecracker
Knight Ice Golem The Log Ice Spirit Cannon Hunter
Royal Giant
Ice Golem
Cannon Firecracker Ice Spirit Hunter The Log
Hunter
Knight Ice Spirit Cannon Firecracker Ice Golem The Log
The Log
Cannon Firecracker Ice Spirit Knight Ice Golem Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem The Log
Hunter Ice Spirit Knight Cannon Firecracker The Log
Cannon Hunter Knight
Cannon Hunter Knight Firecracker
Firecracker The Log
The Log Cannon Firecracker Hunter
Hunter Ice Spirit Cannon Firecracker
Cannon Ice Golem The Log
Cannon Hunter
Knight Ice Spirit Cannon Firecracker Ice Golem Hunter
Knight Cannon Firecracker Ice Golem Hunter The Log
Hunter Firecracker
Cannon Hunter Ice Spirit Knight The Log
Ice Spirit Cannon Firecracker Hunter The Log
Knight Cannon Hunter
Ice Spirit Cannon Hunter The Log
Knight Cannon Firecracker Hunter
Ice Spirit Cannon Knight Firecracker Hunter The Log
Hunter The Log Ice Spirit Knight Cannon Firecracker Ice Golem
Cannon Hunter
Knight Cannon Firecracker Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Knight Firecracker Ice Golem Hunter The Log
Ice Spirit Knight Ice Golem Hunter The Log
Hunter Knight Ice Golem The Log
Knight Cannon Hunter
Firecracker Ice Spirit Ice Golem Hunter
Knight Ice Golem Hunter
Knight Hunter
Ice Spirit Knight Firecracker Ice Golem The Log
Cannon
Knight Hunter
The Log
Knight Cannon Ice Golem Hunter
Cannon Firecracker
Ice Spirit Knight Firecracker Ice Golem Hunter The Log
Cannon Firecracker Ice Golem Hunter The Log
Cannon
Cannon
Cannon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem The Log
Firecracker The Log
The Log
Knight Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Spirit Ice Golem Hunter
Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem Hunter
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker Ice Golem Hunter The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker Hunter The Log
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Ice Spirit Hunter
Firecracker The Log Hunter
The Log
Firecracker The Log
Firecracker Ice Golem Hunter
Ice Spirit Firecracker
Hunter The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker Hunter
The Log
Knight Firecracker Hunter
The Log Firecracker Ice Golem
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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