My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Hunter Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Miner
Giant Snowball
Spear Goblins Musketeer Skeleton Army Miner
Zap
Spear Goblins Skeleton Army Goblin Giant
Barbarian Barrel
Spear Goblins Knight Musketeer Skeleton Army Hunter
The Log
Spear Goblins Musketeer Skeleton Army Hunter
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Knight Musketeer Skeleton Army Hunter Miner
Fireball
Musketeer Skeleton Army Hunter
Poison
Spear Goblins Musketeer Skeleton Army Hunter
Lightning
Knight Musketeer Hunter
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Earthquake Skeleton Army Miner Musketeer Hunter Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Earthquake Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Earthquake Goblin Giant
Knight
Spear Goblins Musketeer Earthquake Hunter Miner
Earthquake
Spear Goblins Knight Hunter Goblin Giant
Musketeer
Knight Goblin Giant Miner
Skeleton Army
Hunter
Knight Earthquake Goblin Giant
Goblin Giant
Spear Goblins Earthquake Musketeer Hunter
Miner
Spear Goblins Knight Musketeer

Defense Synergies 3 8

Spear Goblins
Knight Earthquake Musketeer Skeleton Army Goblin Giant
Knight
Spear Goblins Musketeer Hunter Earthquake Skeleton Army
Earthquake
Spear Goblins Knight
Musketeer
Knight Spear Goblins Skeleton Army Miner
Skeleton Army
Spear Goblins Knight Musketeer
Hunter
Knight
Goblin Giant
Spear Goblins
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Knight Musketeer Goblin Giant
Skeleton Army Hunter Knight Musketeer
Skeleton Army Hunter Knight Musketeer
Skeleton Army Hunter Knight Musketeer
Earthquake Skeleton Army
Skeleton Army Spear Goblins Earthquake Musketeer Hunter
Musketeer Hunter Spear Goblins
Earthquake Musketeer Goblin Giant
Hunter Musketeer Skeleton Army
Knight Skeleton Army Spear Goblins Musketeer Hunter Miner
Skeleton Army Spear Goblins Knight Earthquake Musketeer Hunter Goblin Giant
Musketeer Hunter Spear Goblins
Skeleton Army Hunter Knight Earthquake Musketeer
Skeleton Army Earthquake Hunter
Skeleton Army Knight Hunter
Skeleton Army Hunter
Knight Musketeer Skeleton Army Hunter
Spear Goblins Knight Musketeer Skeleton Army Hunter
Earthquake Hunter Spear Goblins Knight Musketeer
Musketeer Hunter
Skeleton Army Spear Goblins Knight Earthquake Musketeer Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins
Knight Musketeer Hunter Miner
Skeleton Army Spear Goblins Knight Musketeer Hunter Goblin Giant
Skeleton Army Hunter Knight Musketeer Goblin Giant
Knight Musketeer Skeleton Army Hunter Goblin Giant
Musketeer Hunter Goblin Giant
Skeleton Army Spear Goblins Knight Musketeer Hunter Goblin Giant
Knight Skeleton Army Hunter Goblin Giant
Spear Goblins Knight Skeleton Army
Musketeer Skeleton Army Goblin Giant
Knight Musketeer Hunter
Skeleton Army Goblin Giant
Skeleton Army Knight Hunter Goblin Giant
Musketeer Skeleton Army
Skeleton Army Spear Goblins Knight Musketeer Hunter Goblin Giant
Earthquake Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer
Musketeer Miner
Earthquake Goblin Giant Miner
Earthquake Knight Musketeer
Earthquake
Spear Goblins Musketeer Hunter Goblin Giant
Earthquake Musketeer
Earthquake Hunter
Miner
Musketeer
Miner Knight Earthquake Musketeer
Musketeer
Earthquake Knight Musketeer Hunter Miner
Earthquake Musketeer
Earthquake Musketeer
Earthquake Spear Goblins Musketeer Hunter
Earthquake Musketeer
Earthquake
Earthquake Musketeer Hunter
Earthquake Miner
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Hunter
Miner Earthquake Musketeer Hunter
Musketeer Miner
Miner Musketeer
Musketeer Hunter
Musketeer
Earthquake Musketeer Hunter Miner
Earthquake
Earthquake Spear Goblins Musketeer Skeleton Army
Musketeer Hunter
Miner Knight Musketeer Hunter
Earthquake Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Goblin Giant Miner

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