My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Golem Bandit Electro Wizard Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Golem Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Goblins Ram Rider
Zap
Goblins Bandit Ram Rider
Barbarian Barrel
Goblins Tesla Bandit Electro Wizard
The Log
Goblins Bandit Ram Rider
Earthquake
Tesla
Arrows
Goblins
Royal Delivery
Goblins Bandit Electro Wizard Ram Rider
Fireball
Tesla Bandit Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Tesla Bandit Electro Wizard Ram Rider Monk
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Bandit Tesla Electro Wizard Ram Rider Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblins Bandit Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Tesla
Mirror
Ram Rider
Golem
Bandit Electro Wizard
Bandit
Golem Electro Wizard Ram Rider
Electro Wizard
Golem Bandit Ram Rider
Ram Rider
Mirror Bandit Electro Wizard
Monk

Defense Synergies 1 9

Goblins
Tesla Bandit Electro Wizard Monk
Tesla
Mirror Goblins Electro Wizard
Mirror
Tesla Electro Wizard
Golem
Bandit
Goblins Electro Wizard Ram Rider
Electro Wizard
Goblins Tesla Mirror Bandit Ram Rider
Ram Rider
Bandit Electro Wizard
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Ram Rider
Goblins Tesla Bandit Electro Wizard Ram Rider Monk
Tesla Ram Rider Goblins Bandit Electro Wizard
Tesla Goblins Bandit Electro Wizard Ram Rider Monk
Monk
Goblins Tesla Bandit Electro Wizard
Tesla Electro Wizard Ram Rider
Tesla Bandit Electro Wizard Ram Rider Monk
Tesla Goblins
Goblins Tesla Bandit Electro Wizard
Goblins Electro Wizard Tesla Bandit Ram Rider
Tesla Electro Wizard Ram Rider
Tesla Bandit Electro Wizard Ram Rider
Goblins Tesla Electro Wizard
Tesla Bandit Electro Wizard Ram Rider
Monk Tesla Bandit Electro Wizard Ram Rider
Tesla Goblins Electro Wizard
Tesla Goblins Bandit Electro Wizard Ram Rider
Tesla Bandit Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Goblins Tesla Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tesla Bandit Electro Wizard
Bandit Electro Wizard Tesla Monk
Bandit Goblins Electro Wizard Ram Rider
Tesla Bandit Electro Wizard Ram Rider Monk
Tesla Bandit Ram Rider
Tesla Electro Wizard Ram Rider Monk
Goblins Tesla Bandit Electro Wizard Ram Rider
Tesla
Electro Wizard Goblins Bandit Monk
Tesla
Tesla
Monk Electro Wizard
Tesla Bandit Ram Rider
Tesla
Tesla Electro Wizard Goblins Monk
Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Monk
Monk Bandit Electro Wizard Ram Rider
Bandit
Ram Rider Monk
Ram Rider
Monk Bandit Ram Rider
Goblins Electro Wizard
Monk Bandit Electro Wizard Ram Rider
Monk
Bandit
Bandit Monk
Bandit
Bandit
Monk
Bandit Electro Wizard Monk
Monk
Monk
Monk
Monk
Bandit Electro Wizard Ram Rider Monk
Bandit Ram Rider Monk
Bandit
Electro Wizard
Electro Wizard
Bandit
Electro Wizard Monk
Monk
Electro Wizard Bandit
Electro Wizard Ram Rider Monk
Electro Wizard
Monk
Electro Wizard
Electro Wizard
Bandit Electro Wizard Monk

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