My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Drill
Giant Snowball
Goblins Cannon Battle Ram Hog Rider Goblin Drill
Zap
Goblins Cannon Battle Ram Goblin Drill
Barbarian Barrel
Goblins Cannon Battle Ram Hunter Goblin Drill Magic Archer
The Log
Goblins Cannon Battle Ram Hog Rider Hunter Goblin Drill
Earthquake
Cannon Hog Rider Goblin Drill
Arrows
Goblins Goblin Drill
Royal Delivery
Goblins Battle Ram Hog Rider Hunter Goblin Drill Magic Archer
Fireball
Cannon Battle Ram Hog Rider Hunter Goblin Drill Magic Archer
Poison
Cannon Hunter Goblin Drill Magic Archer
Lightning
Cannon Battle Ram Hunter Magic Archer
Rocket
Hog Rider Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Cannon Battle Ram Hog Rider Hunter Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Cannon Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Battle Ram Goblin Drill
Cannon
Battle Ram
The Log Magic Archer Goblins Hunter
Hog Rider
Goblins The Log Hunter Magic Archer
Hunter
Battle Ram Hog Rider
Goblin Drill
Goblins The Log
The Log
Battle Ram Hog Rider Goblin Drill Magic Archer
Magic Archer
Battle Ram Hog Rider The Log

Defense Synergies 1 10

Goblins
Cannon Hunter The Log Magic Archer
Cannon
The Log Goblins Hunter Magic Archer
Battle Ram
Hog Rider
Hunter
Goblins Cannon The Log
Goblin Drill
The Log Magic Archer
The Log
Cannon Goblins Hunter Goblin Drill Magic Archer
Magic Archer
Goblins Cannon Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Magic Archer
Hunter Goblins Cannon Goblin Drill The Log
Cannon Hunter Goblins Goblin Drill
Cannon Hunter Goblins Goblin Drill
The Log
The Log Goblins Cannon Hunter Magic Archer
Hunter Cannon Magic Archer
Cannon The Log Magic Archer
Cannon Hunter Goblins Goblin Drill
Goblins Cannon Hunter
Goblins Cannon Hunter Goblin Drill The Log Magic Archer
Hunter Magic Archer
Cannon Hunter Goblin Drill The Log
Goblins Cannon Hunter Goblin Drill The Log Magic Archer
Cannon Hunter Goblin Drill
Cannon Hunter Goblin Drill The Log
Goblins Cannon Hunter Goblin Drill
Cannon Goblins Hunter Goblin Drill The Log Magic Archer
Hunter Goblin Drill The Log Cannon Magic Archer
Cannon Hunter Goblin Drill
Goblins Cannon Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Hunter The Log Magic Archer
Goblins Hunter The Log
Hunter The Log
Cannon Hunter Goblin Drill
Hunter Magic Archer
Goblins Hunter
Hunter
Goblins The Log Magic Archer
Cannon Goblin Drill
Hunter
The Log
Cannon Hunter
Cannon Magic Archer
Goblins Hunter Goblin Drill The Log Magic Archer
Cannon Hunter The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill The Log
The Log Magic Archer
Goblin Drill The Log Magic Archer
The Log
The Log Magic Archer
Hunter Magic Archer
The Log Magic Archer
The Log Hunter Magic Archer
The Log
Goblins
The Log Magic Archer
Magic Archer
Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Hunter Goblin Drill The Log Magic Archer
Magic Archer The Log
Hunter The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Goblin Drill The Log
The Log Hunter Magic Archer
The Log Hunter Magic Archer
The Log Magic Archer
The Log Magic Archer
Hunter Magic Archer
Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Hunter Magic Archer
The Log
Hunter Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer

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