My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Mega Minion Baby Dragon Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Goblins Royal Recruits Mega Minion Baby Dragon
Zap
Goblins Goblin Giant
Barbarian Barrel
Goblins Royal Recruits
The Log
Goblins Royal Recruits
Earthquake
Arrows
Goblins Royal Recruits
Royal Delivery
Goblins Royal Recruits Mega Minion Baby Dragon Mother Witch
Fireball
Mega Minion Baby Dragon Mother Witch
Poison
Royal Recruits Mega Minion Mother Witch
Lightning
Mega Minion Baby Dragon Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mega Minion Baby Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Mega Minion Fireball Baby Dragon Mother Witch Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Mega Minion Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Royal Recruits
Mega Minion
Goblin Giant Fireball Baby Dragon
Fireball
Goblin Giant Mega Minion Baby Dragon The Log
Baby Dragon
Goblins Mega Minion Fireball Goblin Giant
Goblin Giant
Mega Minion Fireball Baby Dragon The Log Mother Witch
The Log
Fireball Goblin Giant
Mother Witch
Goblin Giant

Defense Synergies 2 10

Goblins
Mega Minion The Log
Royal Recruits
Mega Minion The Log
Mega Minion
Goblins Royal Recruits Baby Dragon The Log
Fireball
Goblin Giant The Log
Baby Dragon
Mega Minion The Log Mother Witch
Goblin Giant
Fireball The Log
The Log
Fireball Goblins Royal Recruits Mega Minion Baby Dragon Goblin Giant Mother Witch
Mother Witch
Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Mega Minion Fireball Baby Dragon Goblin Giant The Log
Goblins Royal Recruits Mega Minion The Log
Goblins Royal Recruits Mega Minion
Royal Recruits Goblins Mega Minion
Royal Recruits Fireball The Log
Fireball The Log Goblins Mega Minion Baby Dragon Mother Witch
Mega Minion Fireball Baby Dragon
Royal Recruits Fireball Baby Dragon Goblin Giant The Log
Goblins Royal Recruits
Goblins Royal Recruits
Goblins Mother Witch Royal Recruits Mega Minion Fireball Baby Dragon Goblin Giant The Log
Mega Minion Fireball Baby Dragon
Royal Recruits Fireball The Log
Fireball Goblins Royal Recruits Mega Minion Baby Dragon The Log
Royal Recruits
Royal Recruits Fireball The Log
Goblins Royal Recruits Fireball
Fireball Goblins Royal Recruits Mega Minion Baby Dragon The Log
Baby Dragon The Log Royal Recruits Mega Minion Fireball Mother Witch
Royal Recruits
Royal Recruits Goblins Fireball Baby Dragon Goblin Giant The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Fireball
Fireball Mega Minion Baby Dragon The Log
Royal Recruits Goblins Goblin Giant The Log
Royal Recruits Fireball Goblin Giant The Log
Royal Recruits Goblin Giant
Fireball Mother Witch Baby Dragon Goblin Giant
Royal Recruits Goblins Mega Minion Fireball Goblin Giant
Royal Recruits Goblin Giant
Royal Recruits Goblins Mega Minion Fireball Baby Dragon The Log
Royal Recruits Mega Minion Goblin Giant
Royal Recruits Mega Minion
Royal Recruits Fireball Goblin Giant The Log
Royal Recruits Fireball Goblin Giant
Royal Recruits Fireball Baby Dragon
Royal Recruits Goblins Mega Minion Fireball Baby Dragon Goblin Giant The Log
Royal Recruits Mega Minion Fireball Baby Dragon The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Goblin Giant The Log
Royal Recruits Fireball The Log
Fireball Baby Dragon The Log
Fireball Mother Witch Mega Minion Baby Dragon Goblin Giant
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblins Fireball
Royal Recruits Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Royal Recruits Fireball Baby Dragon The Log
Fireball
Mega Minion Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mother Witch
Fireball Baby Dragon The Log
Fireball
The Log
Royal Recruits Fireball Baby Dragon The Log
The Log Mother Witch Fireball Baby Dragon
Mega Minion
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Mother Witch
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Royal Recruits Fireball
Fireball Mega Minion Baby Dragon
The Log Fireball
Fireball Mega Minion Baby Dragon
The Log Fireball Baby Dragon
Fireball
Royal Recruits Mega Minion
Royal Recruits Fireball Baby Dragon The Log
Fireball
Royal Recruits Fireball Baby Dragon Goblin Giant The Log

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