My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Goblin Giant Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Goblin Giant Ice Wizard Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Furnace Ram Rider
Zap
Bats Furnace Goblin Giant Ram Rider
Barbarian Barrel
Heal Spirit Furnace Ice Wizard Electro Wizard
The Log
Heal Spirit Furnace Ram Rider
Earthquake
Furnace
Arrows
Bats Heal Spirit Furnace
Royal Delivery
Bats Heal Spirit Ice Wizard Electro Wizard Ram Rider
Fireball
Furnace Ice Wizard Electro Wizard Ram Rider
Poison
Bats Furnace Ice Wizard Electro Wizard
Lightning
Furnace Ice Wizard Electro Wizard Ram Rider
Rocket
Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Furnace Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Ice Wizard Furnace Poison Electro Wizard Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Bats Ice Wizard Furnace

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Giant Ram Rider
Heal Spirit
Goblin Giant Ram Rider
Furnace
Goblin Giant Ram Rider
Poison
Goblin Giant Ram Rider
Goblin Giant
Bats Heal Spirit Furnace Poison Ice Wizard Electro Wizard
Ice Wizard
Goblin Giant Ram Rider
Electro Wizard
Goblin Giant Ram Rider
Ram Rider
Bats Heal Spirit Furnace Poison Ice Wizard Electro Wizard

Defense Synergies 0 9

Bats
Goblin Giant Ice Wizard Electro Wizard
Heal Spirit
Furnace
Ice Wizard Electro Wizard
Poison
Ice Wizard Electro Wizard
Goblin Giant
Bats Electro Wizard
Ice Wizard
Bats Furnace Poison
Electro Wizard
Bats Furnace Poison Goblin Giant Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard Ram Rider
Bats Furnace Ice Wizard Electro Wizard Ram Rider
Furnace Ram Rider Bats Ice Wizard Electro Wizard
Bats Furnace Ice Wizard Electro Wizard Ram Rider
Poison
Bats Furnace Ice Wizard Electro Wizard
Bats Furnace Electro Wizard Ram Rider Poison Ice Wizard
Poison Goblin Giant Electro Wizard Ram Rider
Furnace Ice Wizard
Ice Wizard Electro Wizard
Bats Poison Ice Wizard Electro Wizard Furnace Goblin Giant Ram Rider
Bats Furnace Poison Ice Wizard Electro Wizard Ram Rider
Furnace Bats Ice Wizard Electro Wizard Ram Rider
Bats Furnace Poison Electro Wizard
Furnace Electro Wizard Ram Rider
Furnace Electro Wizard Ram Rider
Bats Furnace Poison Electro Wizard
Bats Furnace Ice Wizard Electro Wizard Ram Rider
Furnace Poison Bats Ice Wizard Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bats Furnace Poison Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Electro Wizard
Poison Electro Wizard
Bats Furnace Goblin Giant Electro Wizard Ram Rider
Bats Goblin Giant Electro Wizard Ram Rider
Goblin Giant Ram Rider
Furnace Poison Bats Goblin Giant Ice Wizard Electro Wizard Ram Rider
Bats Furnace Goblin Giant Ice Wizard Electro Wizard Ram Rider
Goblin Giant
Electro Wizard Bats Poison
Goblin Giant
Bats
Poison Goblin Giant Electro Wizard
Goblin Giant Ram Rider
Furnace
Electro Wizard Bats Furnace Poison Goblin Giant
Bats Poison Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard Electro Wizard Ram Rider
Poison Goblin Giant
Poison
Poison Furnace
Poison Bats Furnace Goblin Giant Ice Wizard Ram Rider
Furnace Poison
Poison Ice Wizard Ram Rider
Poison Ram Rider
Bats Poison Electro Wizard
Poison Electro Wizard Ram Rider
Poison
Poison
Poison
Furnace Poison
Furnace Poison
Furnace Poison
Poison
Bats
Poison Electro Wizard
Poison
Poison
Poison
Poison
Poison Furnace Ice Wizard
Poison Ice Wizard Electro Wizard Ram Rider
Poison Ram Rider
Poison
Poison Bats Furnace Ice Wizard Electro Wizard
Electro Wizard Bats Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Bats
Poison Ice Wizard Electro Wizard Ram Rider
Poison Electro Wizard
Poison
Poison
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Goblin Giant Electro Wizard

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