My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider
Zap
Fire Spirit Bats Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Valkyrie Electro Wizard
The Log
Fire Spirit Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Goblin Gang Elite Barbarians Hog Rider Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Gang Valkyrie Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Gang

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Elite Barbarians
Bats
Valkyrie Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Electro Wizard Fire Spirit Bats Valkyrie
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Bats Hog Rider
Valkyrie
Fire Spirit Bats Elite Barbarians Hog Rider Zap Goblin Gang Electro Wizard
Hog Rider
Fire Spirit Bats Zap Goblin Gang Valkyrie Elite Barbarians Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider

Defense Synergies 2 12

Fire Spirit
Zap Valkyrie Electro Wizard
Bats
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Fire Spirit Bats Goblin Gang Elite Barbarians Valkyrie
Goblin Gang
Zap Valkyrie Electro Wizard
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Fire Spirit Bats Zap Goblin Gang Electro Wizard
Hog Rider
Electro Wizard
Zap Fire Spirit Bats Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Elite Barbarians Bats Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Fire Spirit Bats Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Bats Goblin Gang Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Goblin Gang Fire Spirit Bats Zap Valkyrie Electro Wizard
Bats Electro Wizard Fire Spirit Zap Goblin Gang
Zap Valkyrie Electro Wizard
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Zap
Bats Zap Goblin Gang Electro Wizard
Fire Spirit Bats Zap Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Fire Spirit Valkyrie Bats Zap Goblin Gang Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians Electro Wizard
Bats Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Fire Spirit Bats Zap Goblin Gang Elite Barbarians Valkyrie Electro Wizard
Zap Valkyrie Fire Spirit Bats Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Valkyrie Fire Spirit Bats Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Bats Zap Elite Barbarians Valkyrie Electro Wizard
Goblin Gang Valkyrie Bats Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Valkyrie
Fire Spirit Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Bats Elite Barbarians Valkyrie
Goblin Gang
Bats Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Goblin Gang Valkyrie
Valkyrie
Goblin Gang Elite Barbarians Electro Wizard Bats Zap Valkyrie
Bats Valkyrie Zap Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Bats Zap
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Bats Goblin Gang Elite Barbarians Electro Wizard
Zap Valkyrie Electro Wizard
Fire Spirit Zap
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap
Bats
Fire Spirit Zap Electro Wizard
Fire Spirit Zap Valkyrie
Zap
Zap Fire Spirit Valkyrie
Zap Electro Wizard
Zap
Zap
Elite Barbarians Fire Spirit Bats Zap Electro Wizard
Zap Electro Wizard Bats
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Bats Goblin Gang
Fire Spirit Zap Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Zap
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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