My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Mega Minion Musketeer Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Musketeer Battle Ram Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Mega Minion Musketeer Battle Ram
Zap
Goblin Gang Battle Ram Goblin Giant
Barbarian Barrel
Goblin Gang Rascals Musketeer Battle Ram Electro Wizard
The Log
Goblin Gang Rascals Musketeer Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Rascals Mega Minion Musketeer Battle Ram Electro Wizard
Fireball
Goblin Gang Rascals Mega Minion Musketeer Battle Ram Electro Wizard
Poison
Goblin Gang Rascals Mega Minion Musketeer Electro Wizard
Lightning
Mega Minion Musketeer Battle Ram Electro Wizard
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Mega Minion Musketeer Battle Ram Electro Wizard Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Mega Minion Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Goblin Giant
Rascals
Mega Minion Musketeer Battle Ram Electro Wizard
Mega Minion
Goblin Giant Rascals
Musketeer
Rascals Battle Ram Goblin Giant
Battle Ram
Goblin Gang Rascals Musketeer Electro Wizard
Rage
Goblin Giant Electro Wizard
Goblin Giant
Mega Minion Goblin Gang Musketeer Rage Electro Wizard
Electro Wizard
Rascals Battle Ram Rage Goblin Giant

Defense Synergies 1 7

Goblin Gang
Musketeer Rascals Electro Wizard
Rascals
Goblin Gang Musketeer
Mega Minion
Musketeer Electro Wizard
Musketeer
Goblin Gang Rascals Mega Minion Electro Wizard
Battle Ram
Rage
Goblin Giant
Electro Wizard
Electro Wizard
Goblin Gang Mega Minion Musketeer Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Goblin Giant Electro Wizard
Goblin Gang Rascals Mega Minion Musketeer Electro Wizard
Goblin Gang Rascals Mega Minion Musketeer Electro Wizard
Goblin Gang Rascals Mega Minion Musketeer Electro Wizard
Goblin Gang Rascals Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Electro Wizard Goblin Gang Rascals
Rascals Musketeer Goblin Giant Electro Wizard
Goblin Gang Rascals Musketeer
Goblin Gang Rascals Musketeer Electro Wizard
Goblin Gang Electro Wizard Rascals Mega Minion Musketeer Goblin Giant
Mega Minion Musketeer Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Musketeer Electro Wizard
Goblin Gang Rascals Mega Minion Electro Wizard
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Electro Wizard
Goblin Gang Rascals Musketeer Electro Wizard
Goblin Gang Rascals Mega Minion Musketeer Electro Wizard
Rascals Mega Minion Musketeer Electro Wizard
Musketeer Electro Wizard
Goblin Gang Rascals Musketeer Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Electro Wizard
Electro Wizard Goblin Gang Mega Minion Musketeer
Goblin Gang Rascals Musketeer Goblin Giant Electro Wizard
Goblin Gang Rascals Musketeer Goblin Giant Electro Wizard
Goblin Gang Rascals Musketeer Goblin Giant
Goblin Gang Rascals Musketeer Goblin Giant Electro Wizard
Goblin Gang Rascals Mega Minion Musketeer Goblin Giant Electro Wizard
Rascals Goblin Giant
Electro Wizard Mega Minion
Goblin Gang Mega Minion Musketeer Goblin Giant
Rascals Mega Minion Musketeer
Goblin Giant Electro Wizard
Rascals Goblin Gang Goblin Giant
Rascals Musketeer
Goblin Gang Rascals Electro Wizard Mega Minion Musketeer Goblin Giant
Rascals Mega Minion Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer
Musketeer Electro Wizard
Goblin Giant
Rascals Musketeer
Mega Minion Musketeer Goblin Giant
Musketeer
Goblin Gang Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Mega Minion Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer
Mega Minion
Musketeer Electro Wizard
Musketeer
Musketeer
Musketeer Electro Wizard
Electro Wizard Mega Minion Musketeer
Mega Minion
Musketeer
Electro Wizard
Electro Wizard Goblin Gang Musketeer
Mega Minion Musketeer Electro Wizard
Goblin Gang Rascals Mega Minion Musketeer Electro Wizard
Musketeer
Mega Minion Musketeer
Goblin Gang Rascals Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Goblin Giant Electro Wizard

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