My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Balloon Goblin Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Balloon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Inferno Dragon
Giant Snowball
Fire Spirit Battle Ram Balloon Inferno Dragon
Zap
Fire Spirit Battle Ram Balloon Goblin Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Battle Ram Wizard Royal Ghost
The Log
Fire Spirit Battle Ram
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Wizard Balloon Royal Ghost Inferno Dragon
Fireball
Battle Ram Wizard Balloon Inferno Dragon
Poison
Wizard Balloon
Lightning
Battle Ram Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Battle Ram Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Royal Delivery Royal Ghost Battle Ram Inferno Dragon Wizard Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Royal Delivery Royal Ghost Battle Ram

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Balloon Goblin Giant Inferno Dragon
Royal Delivery
Battle Ram
Fire Spirit Royal Ghost
Wizard
Balloon Goblin Giant Royal Ghost
Balloon
Fire Spirit Wizard Goblin Giant Royal Ghost
Goblin Giant
Fire Spirit Wizard Balloon
Royal Ghost
Battle Ram Wizard Balloon
Inferno Dragon
Fire Spirit

Defense Synergies 0 4

Fire Spirit
Royal Delivery
Wizard Royal Ghost Inferno Dragon
Battle Ram
Wizard
Royal Delivery Royal Ghost
Balloon
Goblin Giant
Royal Ghost
Royal Delivery Wizard
Inferno Dragon
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant
Inferno Dragon Royal Delivery
Fire Spirit Royal Delivery Inferno Dragon
Inferno Dragon
Royal Delivery
Royal Delivery Fire Spirit Royal Ghost
Inferno Dragon Fire Spirit Royal Delivery Wizard
Goblin Giant
Inferno Dragon
Fire Spirit Royal Delivery Royal Ghost
Royal Delivery Wizard Goblin Giant Royal Ghost
Inferno Dragon Royal Delivery Wizard
Fire Spirit Royal Delivery Wizard
Fire Spirit Wizard Royal Delivery Royal Ghost
Inferno Dragon
Royal Delivery Inferno Dragon
Wizard Royal Delivery
Fire Spirit Royal Delivery Wizard Royal Ghost
Royal Delivery Wizard Fire Spirit Royal Ghost Inferno Dragon
Inferno Dragon
Wizard Royal Ghost Fire Spirit Royal Delivery Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Royal Ghost
Royal Delivery Wizard Royal Ghost Inferno Dragon
Royal Delivery Goblin Giant
Royal Delivery Goblin Giant
Royal Delivery Goblin Giant Inferno Dragon
Fire Spirit Royal Delivery Wizard Goblin Giant
Royal Delivery Goblin Giant
Royal Delivery Goblin Giant Inferno Dragon
Royal Delivery Inferno Dragon
Royal Delivery Goblin Giant Inferno Dragon
Inferno Dragon
Royal Delivery Goblin Giant
Royal Delivery Wizard Goblin Giant
Wizard
Royal Delivery Goblin Giant Inferno Dragon
Royal Delivery Wizard Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Goblin Giant
Wizard Fire Spirit
Wizard Fire Spirit Goblin Giant
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit
Wizard
Fire Spirit Wizard
Fire Spirit
Wizard
Wizard
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Wizard
Inferno Dragon
Wizard Royal Ghost
Wizard
Fire Spirit Wizard
Wizard
Wizard
Wizard
Fire Spirit
Fire Spirit Wizard
Wizard
Wizard
Goblin Giant Royal Ghost

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