My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Fire Spirit Musketeer Furnace Goblin Drill
Zap
Fire Spirit Furnace Goblin Drill
Barbarian Barrel
Fire Spirit Knight Musketeer Furnace Goblin Drill Royal Ghost
The Log
Fire Spirit Musketeer Furnace Goblin Drill
Earthquake
Furnace Goblin Drill
Arrows
Fire Spirit Furnace Goblin Drill
Royal Delivery
Fire Spirit Knight Musketeer Goblin Drill Royal Ghost
Fireball
Musketeer Furnace Goblin Drill
Poison
Musketeer Furnace Goblin Drill
Lightning
Knight Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Furnace Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Goblin Drill Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Earthquake Royal Ghost Musketeer Furnace Goblin Drill Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Knight Earthquake Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Knight Furnace
Knight
Musketeer Fire Spirit Earthquake Furnace Goblin Drill
Earthquake
Knight Furnace Mega Knight
Musketeer
Knight Royal Ghost Mega Knight
Furnace
Fire Spirit Knight Earthquake Royal Ghost
Goblin Drill
Fire Spirit Knight Royal Ghost Mega Knight
Royal Ghost
Musketeer Furnace Goblin Drill Mega Knight
Mega Knight
Earthquake Musketeer Goblin Drill Royal Ghost

Defense Synergies 2 12

Fire Spirit
Knight Goblin Drill
Knight
Fire Spirit Musketeer Earthquake Furnace
Earthquake
Knight Furnace Mega Knight
Musketeer
Knight Furnace Goblin Drill Royal Ghost Mega Knight
Furnace
Knight Earthquake Musketeer Goblin Drill Royal Ghost
Goblin Drill
Fire Spirit Musketeer Furnace
Royal Ghost
Musketeer Furnace Mega Knight
Mega Knight
Earthquake Musketeer Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Musketeer
Knight Musketeer Furnace Goblin Drill Mega Knight
Furnace Mega Knight Fire Spirit Knight Musketeer Goblin Drill
Knight Musketeer Furnace Goblin Drill Mega Knight
Earthquake Mega Knight
Fire Spirit Earthquake Musketeer Furnace Royal Ghost Mega Knight
Musketeer Furnace Fire Spirit
Earthquake Musketeer Mega Knight
Musketeer Furnace Goblin Drill
Knight Fire Spirit Musketeer Royal Ghost Mega Knight
Knight Earthquake Musketeer Furnace Goblin Drill Royal Ghost Mega Knight
Musketeer Furnace
Furnace Goblin Drill Mega Knight Fire Spirit Knight Earthquake Musketeer
Fire Spirit Mega Knight Earthquake Furnace Goblin Drill Royal Ghost
Knight Furnace Goblin Drill Mega Knight
Furnace Goblin Drill Mega Knight
Mega Knight Knight Musketeer Furnace Goblin Drill
Fire Spirit Mega Knight Knight Musketeer Furnace Goblin Drill Royal Ghost
Earthquake Furnace Goblin Drill Fire Spirit Knight Musketeer Royal Ghost Mega Knight
Musketeer Goblin Drill
Royal Ghost Mega Knight Fire Spirit Knight Earthquake Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Furnace Royal Ghost
Knight Musketeer Royal Ghost Mega Knight
Mega Knight Knight Musketeer Furnace
Mega Knight Knight Musketeer
Knight Musketeer Goblin Drill Mega Knight
Fire Spirit Furnace Musketeer
Knight Musketeer Furnace
Mega Knight Knight
Mega Knight Knight
Musketeer Goblin Drill
Mega Knight Knight Musketeer
Mega Knight
Mega Knight Knight
Musketeer Furnace Mega Knight
Knight Musketeer Furnace Goblin Drill
Mega Knight Earthquake Musketeer Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer Goblin Drill Royal Ghost
Musketeer Royal Ghost
Earthquake Goblin Drill
Earthquake Knight Musketeer
Fire Spirit Earthquake Furnace Mega Knight
Fire Spirit Musketeer Furnace
Fire Spirit Earthquake Musketeer Furnace
Earthquake Fire Spirit
Fire Spirit Musketeer
Knight Earthquake Musketeer
Fire Spirit Musketeer
Earthquake Fire Spirit Knight Musketeer
Earthquake Musketeer
Earthquake Musketeer Furnace
Earthquake Musketeer Furnace Goblin Drill
Earthquake Musketeer Furnace Mega Knight
Earthquake
Fire Spirit Earthquake Musketeer Mega Knight
Fire Spirit Earthquake Mega Knight
Earthquake Musketeer Mega Knight
Musketeer
Earthquake Musketeer Goblin Drill
Earthquake Fire Spirit Furnace Mega Knight
Earthquake Musketeer Royal Ghost
Musketeer Mega Knight
Musketeer
Fire Spirit Musketeer Furnace
Musketeer
Earthquake Musketeer Mega Knight
Mega Knight
Earthquake
Earthquake Fire Spirit Musketeer
Fire Spirit Musketeer
Knight Musketeer Mega Knight
Earthquake Musketeer
Musketeer Mega Knight
Musketeer
Musketeer
Musketeer Royal Ghost Mega Knight

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