My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Void Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Furnace Guards
Zap
Dart Goblin Furnace Guards
Barbarian Barrel
Dart Goblin Furnace Wizard Guards
The Log
Dart Goblin Mini P.E.K.K.A Furnace Guards
Earthquake
Furnace Guards
Arrows
Dart Goblin Furnace Guards
Royal Delivery
Dart Goblin Mini P.E.K.K.A Wizard Guards P.E.K.K.A
Fireball
Dart Goblin Furnace Wizard
Poison
Dart Goblin Furnace Wizard Guards
Lightning
Mini P.E.K.K.A Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Guards Mini P.E.K.K.A Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Dart Goblin Guards

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Dart Goblin Mini P.E.K.K.A Furnace Guards The Log
Dart Goblin
Zap P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Furnace Wizard The Log
Furnace
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Guards
Zap The Log
P.E.K.K.A
Zap Dart Goblin Furnace Wizard The Log
The Log
Zap Dart Goblin Mini P.E.K.K.A Guards P.E.K.K.A

Defense Synergies 3 18

Zap
Mini P.E.K.K.A Dart Goblin Furnace Guards P.E.K.K.A The Log
Dart Goblin
Zap Mini P.E.K.K.A Furnace Guards P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Dart Goblin Furnace Wizard Guards
Furnace
Zap Dart Goblin Mini P.E.K.K.A Guards
Wizard
Mini P.E.K.K.A Guards P.E.K.K.A The Log
Guards
Zap Dart Goblin Mini P.E.K.K.A Furnace Wizard The Log
P.E.K.K.A
The Log Zap Dart Goblin Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Dart Goblin Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Dart Goblin Furnace The Log
Mini P.E.K.K.A Furnace P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Furnace Guards
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Dart Goblin Furnace Guards
Dart Goblin Furnace Zap Wizard
Zap Dart Goblin P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Furnace
Guards Dart Goblin Mini P.E.K.K.A
Dart Goblin Guards Zap Furnace Wizard The Log
Zap Dart Goblin Furnace Wizard
Mini P.E.K.K.A Furnace P.E.K.K.A Zap Wizard Guards The Log
Wizard Zap Dart Goblin Mini P.E.K.K.A Furnace Guards P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Furnace P.E.K.K.A
Zap Dart Goblin Furnace Wizard Guards The Log
Zap Furnace Wizard The Log Dart Goblin Guards
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Wizard Dart Goblin Mini P.E.K.K.A Furnace Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Furnace P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
Guards P.E.K.K.A Zap Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A Guards P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A Guards
Furnace Wizard Zap Dart Goblin
Mini P.E.K.K.A Guards P.E.K.K.A Dart Goblin Furnace
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Mini P.E.K.K.A Guards
P.E.K.K.A Zap Guards The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Guards
Wizard Dart Goblin Furnace
Guards Zap Dart Goblin Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Zap Dart Goblin Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
Wizard Zap Furnace The Log
Wizard Zap Dart Goblin Furnace
Dart Goblin Furnace Wizard The Log
The Log Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Mini P.E.K.K.A Guards
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin Furnace The Log
Zap Dart Goblin Furnace Wizard The Log
Dart Goblin Furnace Wizard The Log
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Wizard The Log
Zap Dart Goblin Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Furnace Wizard
The Log Zap Dart Goblin Wizard
Zap Wizard The Log
Zap Dart Goblin The Log
Zap Dart Goblin Furnace Wizard
Zap Dart Goblin Wizard Guards
Mini P.E.K.K.A
Zap Dart Goblin Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Dart Goblin Guards
Zap Dart Goblin Wizard
The Log
Dart Goblin Mini P.E.K.K.A Wizard
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Guards The Log
Zap Dart Goblin
Zap Dart Goblin The Log

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