My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Witch Ram Rider
Zap
Bats Firecracker Witch Bandit Ram Rider
Barbarian Barrel
Firecracker Witch Bandit
The Log
Firecracker Witch Bandit Ram Rider
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Witch Bandit Ram Rider
Fireball
Firecracker Witch Bandit Ram Rider
Poison
Bats Firecracker Witch
Lightning
Witch Bandit Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Bandit Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Bandit Ram Rider
Zap
Arrows Firecracker Ram Rider Bats Witch Bandit Mega Knight
Arrows
Zap Bandit Ram Rider Mega Knight
Firecracker
Zap Bats Bandit Ram Rider Mega Knight
Witch
Zap Bandit Ram Rider Mega Knight
Bandit
Bats Zap Arrows Firecracker Witch Ram Rider Mega Knight
Ram Rider
Zap Bats Arrows Firecracker Witch Bandit Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Witch Bandit Ram Rider

Defense Synergies 2 16

Bats
Zap Firecracker Bandit Mega Knight
Zap
Mega Knight Bats Arrows Firecracker Witch Bandit Ram Rider
Arrows
Mega Knight Zap Bandit
Firecracker
Bats Zap Bandit Mega Knight
Witch
Zap Bandit Mega Knight
Bandit
Bats Zap Arrows Firecracker Witch Ram Rider Mega Knight
Ram Rider
Zap Bandit
Mega Knight
Zap Arrows Bats Firecracker Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
Bats Zap Firecracker Witch Bandit Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bats Bandit
Witch Bats Firecracker Bandit Ram Rider Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Zap Firecracker Bandit Mega Knight
Bats Ram Rider Zap Arrows Firecracker Witch
Zap Arrows Bandit Ram Rider Mega Knight
Witch
Firecracker Bandit Mega Knight
Bats Witch Zap Arrows Firecracker Bandit Ram Rider Mega Knight
Arrows Bats Zap Firecracker Witch Ram Rider
Mega Knight Bats Zap Witch Bandit Ram Rider
Mega Knight Bats Zap Arrows Firecracker Witch
Bandit Ram Rider Mega Knight
Zap Bandit Ram Rider Mega Knight
Mega Knight Bats Arrows Firecracker Witch
Arrows Mega Knight Bats Zap Firecracker Witch Bandit Ram Rider
Zap Arrows Witch Bats Firecracker Bandit Ram Rider Mega Knight
Ram Rider
Mega Knight Bats Arrows Firecracker Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Bandit
Bandit Zap Arrows Firecracker Mega Knight
Bandit Mega Knight Bats Zap Witch Ram Rider
Mega Knight Bats Zap Bandit Ram Rider
Witch Bandit Ram Rider Mega Knight
Arrows Firecracker Bats Zap Witch Ram Rider
Bats Witch Bandit Ram Rider
Mega Knight
Zap Mega Knight Bats Firecracker Witch Bandit
Witch
Mega Knight Bats Witch
Mega Knight Zap Arrows
Mega Knight Witch Bandit Ram Rider
Firecracker Witch Mega Knight
Witch Bats Zap Firecracker
Bats Arrows Mega Knight Zap Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit Ram Rider
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap Witch Ram Rider
Arrows Firecracker Witch
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Bandit Ram Rider
Bats
Firecracker Zap Arrows Bandit Ram Rider
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Witch Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Zap Arrows Firecracker Bandit Mega Knight
Zap Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Zap Witch Bandit Ram Rider
Zap Arrows Witch Bandit Ram Rider Mega Knight
Zap Arrows Firecracker Bandit
Bats Zap Arrows Firecracker Witch
Zap Bats Firecracker Witch
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Bats Witch Bandit
Zap Arrows Firecracker Witch Ram Rider
Arrows
Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Mega Knight
Zap Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Bandit Mega Knight

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