My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs Witch
Zap
Bats Firecracker Royal Hogs Witch
Barbarian Barrel
Firecracker Wizard Royal Hogs Witch
The Log
Firecracker Royal Hogs Witch
Earthquake
Firecracker Royal Hogs Witch
Arrows
Bats Firecracker Royal Hogs Witch
Royal Delivery
Bats Firecracker Wizard Royal Hogs Witch
Fireball
Firecracker Wizard Royal Hogs Witch
Poison
Bats Firecracker Wizard Royal Hogs Witch
Lightning
Wizard Witch
Rocket
Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Royal Hogs
Zap
Firecracker Bats Royal Hogs Witch The Log Mega Knight
Firecracker
Zap Bats Royal Hogs Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Bats Zap Firecracker Wizard The Log Mega Knight
Witch
Zap Mega Knight
The Log
Zap Royal Hogs Mega Knight
Mega Knight
Bats Zap Firecracker Wizard Royal Hogs Witch The Log

Defense Synergies 2 13

Bats
Zap Firecracker The Log Mega Knight
Zap
Mega Knight Bats Firecracker Witch The Log
Firecracker
The Log Bats Zap Mega Knight
Wizard
The Log Mega Knight
Royal Hogs
Witch
Zap The Log Mega Knight
The Log
Firecracker Bats Zap Wizard Witch Mega Knight
Mega Knight
Zap Bats Firecracker Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
Bats Zap Firecracker Witch The Log Mega Knight
Witch Mega Knight Bats
Witch Bats Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Wizard Witch
Zap The Log Mega Knight
Witch
Firecracker Mega Knight
Bats Witch Zap Firecracker Wizard The Log Mega Knight
Bats Zap Firecracker Wizard Witch
Mega Knight Bats Zap Wizard Witch The Log
Wizard Mega Knight Bats Zap Firecracker Witch The Log
Mega Knight
Zap The Log Mega Knight
Wizard Mega Knight Bats Firecracker Witch
Mega Knight Bats Zap Firecracker Wizard Witch The Log
Zap Wizard Witch The Log Bats Firecracker Mega Knight
Wizard Mega Knight Bats Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Firecracker Wizard The Log Mega Knight
Mega Knight Bats Zap Witch The Log
Mega Knight Bats Zap The Log
Witch Mega Knight
Firecracker Wizard Bats Zap Witch
Bats Witch
Mega Knight
Zap Mega Knight Bats Firecracker Witch The Log
Witch
Mega Knight Bats Witch
Mega Knight Zap The Log
Mega Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Bats Zap Firecracker The Log
Bats Mega Knight Zap Firecracker Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Wizard Zap Firecracker The Log Mega Knight
Firecracker Wizard Bats Zap Witch
Firecracker Wizard Witch The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Bats
Firecracker Zap Wizard The Log
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard Witch The Log
Firecracker Wizard The Log Mega Knight
Bats
Zap Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard Witch Mega Knight
Witch
Firecracker The Log Zap Wizard Witch
Zap Wizard Witch The Log Mega Knight
Zap Firecracker The Log
Bats Zap Firecracker Wizard Witch
Zap Bats Firecracker Wizard Witch
Zap Wizard The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard The Log
Zap Bats Witch
Zap Firecracker Wizard Witch
The Log
Firecracker Wizard Mega Knight
The Log Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Bats Firecracker Witch The Log
Firecracker Bats Zap Witch
Zap Firecracker Witch The Log Mega Knight

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