My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie P.E.K.K.A Mother Witch
Fireball
Goblin Gang Firecracker Mother Witch
Poison
Bats Goblin Gang Firecracker Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Valkyrie Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker P.E.K.K.A
Zap
Arrows Firecracker P.E.K.K.A Bats Valkyrie Mother Witch
Arrows
Zap P.E.K.K.A Mother Witch
Goblin Gang
Firecracker Valkyrie P.E.K.K.A
Firecracker
Zap Bats Goblin Gang Valkyrie P.E.K.K.A
Valkyrie
Bats Zap Goblin Gang Firecracker P.E.K.K.A Mother Witch
P.E.K.K.A
Zap Arrows Bats Goblin Gang Firecracker Valkyrie Mother Witch
Mother Witch
Zap Arrows Valkyrie P.E.K.K.A

Defense Synergies 1 19

Bats
Zap Firecracker Valkyrie P.E.K.K.A
Zap
Bats Arrows Goblin Gang Firecracker Valkyrie P.E.K.K.A Mother Witch
Arrows
Zap Valkyrie P.E.K.K.A Mother Witch
Goblin Gang
Zap Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Bats Zap Goblin Gang P.E.K.K.A
Valkyrie
Firecracker Bats Zap Arrows Goblin Gang P.E.K.K.A Mother Witch
P.E.K.K.A
Bats Zap Arrows Goblin Gang Firecracker Valkyrie
Mother Witch
Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
P.E.K.K.A Bats Zap Goblin Gang Firecracker Valkyrie
Goblin Gang P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Goblin Gang Bats Zap Firecracker Valkyrie Mother Witch
Bats Zap Arrows Goblin Gang Firecracker
Zap Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Valkyrie
Bats Goblin Gang Valkyrie Mother Witch Zap Arrows Firecracker
Arrows Bats Zap Goblin Gang Firecracker
P.E.K.K.A Bats Zap Goblin Gang Valkyrie
Valkyrie Bats Zap Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Valkyrie P.E.K.K.A
Arrows Bats Zap Goblin Gang Firecracker Valkyrie
Zap Arrows Valkyrie Bats Firecracker Mother Witch
P.E.K.K.A
Goblin Gang Valkyrie Bats Arrows Firecracker P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap P.E.K.K.A
Zap Arrows Goblin Gang Firecracker Valkyrie
Goblin Gang P.E.K.K.A Bats Zap Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Valkyrie
Arrows Firecracker Mother Witch Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Firecracker Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Bats Zap Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Zap Firecracker P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Mother Witch Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Goblin Gang
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie Mother Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Mother Witch Valkyrie
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Mother Witch
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Bats Goblin Gang
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker

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