My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Ice Wizard Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Goblin Gang Firecracker Wizard Dark Prince Ice Wizard
The Log
Goblin Gang Firecracker Hog Rider Dark Prince
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Wizard Dark Prince Ice Wizard
Fireball
Goblin Gang Firecracker Hog Rider Wizard Ice Wizard
Poison
Goblin Gang Firecracker Wizard Ice Wizard
Lightning
Wizard Dark Prince Ice Wizard Goblinstein
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Ice Wizard Hog Rider Dark Prince Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Firecracker Dark Prince
Firecracker
Hog Rider Goblin Gang Dark Prince
Hog Rider
Goblin Gang Firecracker The Log Wizard Dark Prince
Wizard
Hog Rider Dark Prince
Dark Prince
Goblin Gang Firecracker Hog Rider Wizard Ice Wizard
The Log
Hog Rider
Ice Wizard
Dark Prince
Goblinstein

Defense Synergies 1 12

Goblin Gang
Firecracker Dark Prince The Log Ice Wizard
Firecracker
The Log Goblin Gang Dark Prince Ice Wizard
Hog Rider
Wizard
Dark Prince The Log Ice Wizard
Dark Prince
Goblin Gang Firecracker Wizard The Log Ice Wizard
The Log
Firecracker Goblin Gang Wizard Dark Prince Ice Wizard
Ice Wizard
Goblin Gang Firecracker Wizard Dark Prince The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Goblin Gang Firecracker Dark Prince The Log Ice Wizard
Goblin Gang Dark Prince Ice Wizard
Goblin Gang Firecracker Dark Prince Ice Wizard
Firecracker Dark Prince The Log
Goblin Gang The Log Firecracker Dark Prince Ice Wizard
Goblin Gang Firecracker Wizard Ice Wizard
The Log
Goblin Gang Ice Wizard
Goblin Gang Firecracker Dark Prince Ice Wizard
Goblin Gang Ice Wizard Firecracker Wizard Dark Prince The Log
Goblin Gang Firecracker Wizard Ice Wizard
Goblin Gang Wizard Dark Prince The Log Ice Wizard
Wizard Goblin Gang Firecracker Dark Prince The Log
Goblin Gang
Goblin Gang The Log Goblinstein
Wizard Goblin Gang Firecracker Dark Prince
Goblin Gang Firecracker Wizard Dark Prince The Log Ice Wizard
Wizard The Log Firecracker Dark Prince Ice Wizard
Goblin Gang Wizard Dark Prince Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Dark Prince
Goblin Gang Firecracker Wizard The Log
Goblin Gang Dark Prince The Log
Goblin Gang Dark Prince The Log
Goblin Gang Dark Prince
Firecracker Wizard Goblinstein Goblin Gang Ice Wizard
Goblin Gang Dark Prince Ice Wizard
Dark Prince
Goblinstein Firecracker Dark Prince The Log
Goblin Gang
Dark Prince
Dark Prince The Log
Dark Prince Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Firecracker Dark Prince The Log Goblinstein
Firecracker Wizard Dark Prince The Log Ice Wizard
Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ice Wizard
The Log
Firecracker Dark Prince The Log
Wizard Firecracker Dark Prince The Log Goblinstein
Firecracker Wizard Goblinstein Ice Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard Ice Wizard
The Log Firecracker Wizard
Goblin Gang
Firecracker Wizard Dark Prince The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard Dark Prince The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard Dark Prince Ice Wizard Goblinstein
Firecracker The Log Wizard Ice Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard Ice Wizard
Firecracker Wizard Goblinstein
Wizard The Log
Firecracker
Firecracker Wizard The Log
Goblin Gang Dark Prince Goblinstein
Firecracker Wizard Ice Wizard
The Log
Goblin Gang Firecracker Wizard Dark Prince
The Log Firecracker Wizard
Firecracker Dark Prince
Goblin Gang Firecracker The Log
Firecracker
Firecracker Dark Prince The Log
Firecracker Wizard

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