My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Inferno Dragon
Giant Snowball
Fire Spirit Wall Breakers Inferno Dragon
Zap
Fire Spirit Firecracker Wall Breakers Inferno Dragon
Barbarian Barrel
Fire Spirit Firecracker Wall Breakers
The Log
Fire Spirit Firecracker Mini P.E.K.K.A Wall Breakers
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Wall Breakers
Royal Delivery
Fire Spirit Firecracker Mini P.E.K.K.A Wall Breakers Inferno Dragon
Fireball
Firecracker Wall Breakers Inferno Dragon
Poison
Firecracker
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Rage Firecracker Earthquake Mini P.E.K.K.A Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Wall Breakers Rage Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Giant Wall Breakers Inferno Dragon
Firecracker
Earthquake Mini P.E.K.K.A Giant Wall Breakers Inferno Dragon
Earthquake
Giant Firecracker Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Giant Fire Spirit Firecracker Earthquake Rage
Giant
Earthquake Mini P.E.K.K.A Rage Fire Spirit Firecracker
Wall Breakers
Fire Spirit Firecracker Earthquake
Rage
Giant Mini P.E.K.K.A
Inferno Dragon
Fire Spirit Firecracker

Defense Synergies 0 5

Fire Spirit
Firecracker Mini P.E.K.K.A
Firecracker
Fire Spirit Earthquake Mini P.E.K.K.A
Earthquake
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Firecracker Earthquake
Giant
Wall Breakers
Rage
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker
Mini P.E.K.K.A Inferno Dragon Firecracker
Mini P.E.K.K.A Fire Spirit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Firecracker
Firecracker Earthquake Mini P.E.K.K.A
Fire Spirit Firecracker Earthquake
Inferno Dragon Fire Spirit Firecracker
Earthquake
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Firecracker Mini P.E.K.K.A
Firecracker Earthquake
Inferno Dragon Firecracker
Mini P.E.K.K.A Fire Spirit Earthquake
Fire Spirit Firecracker Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A
Fire Spirit Firecracker
Earthquake Fire Spirit Firecracker Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Firecracker Earthquake Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Firecracker
Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker
Firecracker Mini P.E.K.K.A Inferno Dragon
Firecracker Earthquake Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Fire Spirit Firecracker Earthquake
Firecracker Fire Spirit
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Firecracker
Firecracker
Fire Spirit Mini P.E.K.K.A
Firecracker Earthquake
Fire Spirit Firecracker
Earthquake Fire Spirit Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake
Mini P.E.K.K.A
Fire Spirit Firecracker Earthquake Mini P.E.K.K.A
Fire Spirit Firecracker Earthquake
Earthquake
Earthquake
Firecracker Earthquake Fire Spirit
Inferno Dragon
Firecracker Earthquake
Firecracker
Fire Spirit Firecracker
Firecracker
Mini P.E.K.K.A
Earthquake
Firecracker
Firecracker Earthquake
Earthquake Fire Spirit
Fire Spirit Firecracker
Firecracker Mini P.E.K.K.A
Firecracker Earthquake
Firecracker
Firecracker
Firecracker
Firecracker

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