My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Giant Skeleton Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon Little Prince
Zap
Firecracker Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Giant Skeleton Little Prince
The Log
Firecracker Skeleton Army Giant Skeleton Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Valkyrie Skeleton Army Giant Skeleton Inferno Dragon Little Prince
Fireball
Firecracker Skeleton Army Inferno Dragon Little Prince
Poison
Firecracker Skeleton Army Little Prince
Lightning
Valkyrie Inferno Dragon Little Prince
Rocket
Valkyrie Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Firecracker Skeleton Army Little Prince Fireball Valkyrie Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Firecracker Skeleton Army Little Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Barbarian Barrel Giant Skeleton Inferno Dragon
Fireball
Little Prince
Valkyrie
Firecracker Giant Skeleton Little Prince
Barbarian Barrel
Firecracker Giant Skeleton
Skeleton Army
Giant Skeleton
Firecracker Valkyrie Barbarian Barrel
Inferno Dragon
Firecracker
Little Prince
Fireball Valkyrie

Defense Synergies 2 11

Firecracker
Valkyrie Barbarian Barrel Skeleton Army Giant Skeleton
Fireball
Barbarian Barrel Valkyrie Little Prince
Valkyrie
Firecracker Fireball Little Prince
Barbarian Barrel
Fireball Firecracker Giant Skeleton Little Prince
Skeleton Army
Firecracker Giant Skeleton Inferno Dragon
Giant Skeleton
Firecracker Barbarian Barrel Skeleton Army Little Prince
Inferno Dragon
Skeleton Army
Little Prince
Fireball Valkyrie Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Barbarian Barrel
Skeleton Army Inferno Dragon Firecracker Valkyrie
Skeleton Army Valkyrie Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Valkyrie
Firecracker Fireball Valkyrie Barbarian Barrel Skeleton Army Giant Skeleton
Fireball Barbarian Barrel Skeleton Army Firecracker Valkyrie
Inferno Dragon Firecracker Fireball Little Prince
Fireball Valkyrie Barbarian Barrel Giant Skeleton
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Valkyrie Barbarian Barrel Giant Skeleton Little Prince
Valkyrie Skeleton Army Firecracker Fireball Barbarian Barrel Giant Skeleton
Inferno Dragon Firecracker Fireball
Skeleton Army Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Skeleton Army Firecracker Barbarian Barrel
Skeleton Army Inferno Dragon
Skeleton Army Fireball Inferno Dragon
Firecracker Fireball Valkyrie Skeleton Army
Fireball Firecracker Valkyrie Barbarian Barrel Skeleton Army Little Prince
Valkyrie Barbarian Barrel Firecracker Fireball Giant Skeleton Inferno Dragon Little Prince
Inferno Dragon
Valkyrie Skeleton Army Firecracker Fireball Barbarian Barrel Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Barbarian Barrel Giant Skeleton
Fireball Firecracker Valkyrie Barbarian Barrel Inferno Dragon
Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army Giant Skeleton Fireball Barbarian Barrel
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Firecracker Fireball
Skeleton Army Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Inferno Dragon
Giant Skeleton Firecracker Fireball Valkyrie Barbarian Barrel Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Giant Skeleton
Skeleton Army Fireball Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Fireball Valkyrie
Firecracker Fireball Valkyrie Skeleton Army
Skeleton Army Firecracker Fireball Valkyrie Barbarian Barrel Giant Skeleton Inferno Dragon Little Prince
Valkyrie Firecracker Fireball Barbarian Barrel Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Barbarian Barrel Giant Skeleton
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel Giant Skeleton
Firecracker Fireball Valkyrie Barbarian Barrel Giant Skeleton
Fireball Firecracker Valkyrie Barbarian Barrel
Firecracker Fireball
Firecracker
Fireball Firecracker Barbarian Barrel
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie Barbarian Barrel
Fireball Firecracker
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Fireball Barbarian Barrel
Firecracker Fireball Barbarian Barrel
Firecracker Fireball Valkyrie Barbarian Barrel Little Prince
Fireball Giant Skeleton
Fireball
Fireball Barbarian Barrel
Firecracker Fireball Valkyrie Barbarian Barrel Little Prince
Inferno Dragon
Firecracker Fireball Barbarian Barrel
Fireball
Fireball Firecracker Barbarian Barrel
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Fireball Barbarian Barrel Skeleton Army
Fireball Firecracker
Fireball Barbarian Barrel
Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Firecracker Fireball Giant Skeleton
Firecracker Fireball
Firecracker Fireball Barbarian Barrel Giant Skeleton Little Prince

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