My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Three Musketeers
Giant Snowball
Skeletons Cannon Hog Rider Three Musketeers
Zap
Skeletons Cannon Firecracker Three Musketeers
Barbarian Barrel
Skeletons Cannon Firecracker Valkyrie Three Musketeers
The Log
Skeletons Cannon Firecracker Hog Rider Three Musketeers
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Valkyrie Hog Rider Three Musketeers
Fireball
Cannon Firecracker Hog Rider Three Musketeers
Poison
Cannon Firecracker Three Musketeers
Lightning
Cannon Valkyrie Three Musketeers
Rocket
Valkyrie Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Earthquake Valkyrie Hog Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Hog Rider Earthquake Valkyrie Three Musketeers
Earthquake
Hog Rider Firecracker The Log
Valkyrie
Hog Rider Firecracker Three Musketeers
Hog Rider
Firecracker Earthquake Valkyrie The Log Three Musketeers
Three Musketeers
Firecracker Valkyrie Hog Rider The Log
The Log
Hog Rider Earthquake Three Musketeers

Defense Synergies 4 10

Skeletons
Cannon Firecracker Earthquake The Log
Cannon
Skeletons The Log Firecracker Earthquake Valkyrie
Firecracker
Valkyrie The Log Skeletons Cannon Earthquake
Earthquake
Skeletons Cannon Firecracker The Log
Valkyrie
Firecracker Cannon The Log
Hog Rider
Three Musketeers
The Log
The Log
Cannon Firecracker Skeletons Earthquake Valkyrie Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Valkyrie The Log
Skeletons Cannon Firecracker Valkyrie Three Musketeers The Log
Cannon Three Musketeers Skeletons Valkyrie
Cannon Three Musketeers Skeletons Firecracker Valkyrie
Firecracker Earthquake Valkyrie The Log
The Log Skeletons Cannon Firecracker Earthquake Valkyrie
Three Musketeers Cannon Firecracker
Earthquake Cannon Valkyrie The Log
Cannon Three Musketeers Skeletons
Skeletons Cannon Firecracker Valkyrie
Valkyrie Skeletons Cannon Firecracker Earthquake The Log
Three Musketeers Firecracker
Cannon Skeletons Earthquake Valkyrie Three Musketeers The Log
Valkyrie Three Musketeers Cannon Firecracker Earthquake The Log
Cannon Three Musketeers
Cannon Three Musketeers The Log
Three Musketeers Skeletons Cannon Firecracker Valkyrie
Cannon Firecracker Valkyrie Three Musketeers The Log
Earthquake Valkyrie The Log Cannon Firecracker
Cannon Three Musketeers
Valkyrie Cannon Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie The Log
Skeletons Valkyrie The Log
Valkyrie The Log
Skeletons Cannon Valkyrie Three Musketeers
Firecracker Skeletons Three Musketeers
Skeletons Valkyrie
Valkyrie
Skeletons Firecracker Valkyrie The Log
Skeletons Cannon Three Musketeers
Valkyrie
Valkyrie The Log
Skeletons Cannon Valkyrie Three Musketeers
Cannon Firecracker Valkyrie Three Musketeers
Skeletons Firecracker Valkyrie Three Musketeers The Log
Valkyrie Cannon Firecracker Earthquake The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Valkyrie The Log
Firecracker Earthquake Valkyrie The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Three Musketeers
Firecracker Earthquake Valkyrie The Log
Firecracker
Earthquake Firecracker Three Musketeers The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker Three Musketeers The Log
Earthquake Firecracker Three Musketeers The Log
Earthquake Three Musketeers
Firecracker Earthquake Three Musketeers The Log
Firecracker Earthquake Valkyrie The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log Valkyrie
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Firecracker
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake
Firecracker Three Musketeers
The Log
Firecracker Valkyrie Three Musketeers
The Log Firecracker Earthquake
Firecracker Three Musketeers
Firecracker The Log
Firecracker
Firecracker The Log

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