My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats
Zap
Bats Firecracker Sparky
Barbarian Barrel
Firecracker Bomb Tower Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker Bomb Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Sparky
Fireball
Firecracker Bomb Tower Sparky
Poison
Bats Firecracker Bomb Tower Sparky
Lightning
Bomb Tower Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Bomb Tower Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Tornado Bomb Tower Golden Knight Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Sparky
Zap
Firecracker Tornado Sparky Bats Mega Knight
Firecracker
Zap Bats Tornado Sparky Mega Knight
Bomb Tower
Tornado
Zap Sparky Firecracker Mega Knight
Sparky
Zap Tornado Bats Firecracker Golden Knight
Mega Knight
Bats Zap Firecracker Tornado
Golden Knight
Sparky

Defense Synergies 4 17

Bats
Zap Firecracker Bomb Tower Sparky Mega Knight Golden Knight
Zap
Bomb Tower Mega Knight Bats Firecracker Tornado Sparky Golden Knight
Firecracker
Bats Zap Bomb Tower Tornado Mega Knight Golden Knight
Bomb Tower
Zap Tornado Bats Firecracker
Tornado
Bomb Tower Sparky Zap Firecracker Sparky Mega Knight
Sparky
Tornado Bats Zap Tornado Golden Knight
Mega Knight
Zap Bats Firecracker Tornado
Golden Knight
Bats Zap Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Sparky Golden Knight
Bomb Tower Sparky Bats Zap Firecracker Mega Knight
Bomb Tower Tornado Sparky Mega Knight Bats
Bomb Tower Sparky Bats Firecracker Mega Knight
Firecracker Bomb Tower Tornado Sparky Mega Knight
Tornado Bats Zap Firecracker Bomb Tower Mega Knight
Bats Tornado Zap Firecracker Bomb Tower
Zap Bomb Tower Sparky Mega Knight Golden Knight
Sparky Bomb Tower Tornado
Tornado Firecracker Sparky Mega Knight
Bats Zap Firecracker Bomb Tower Tornado Mega Knight
Bats Zap Firecracker Tornado
Bomb Tower Sparky Mega Knight Bats Zap
Bomb Tower Sparky Mega Knight Bats Zap Firecracker Tornado Golden Knight
Sparky Bomb Tower Mega Knight
Bomb Tower Tornado Zap Sparky Mega Knight
Bomb Tower Sparky Mega Knight Bats Firecracker Tornado
Bomb Tower Mega Knight Bats Zap Firecracker Tornado Golden Knight
Zap Bomb Tower Tornado Bats Firecracker Mega Knight
Sparky Bomb Tower Tornado
Mega Knight Bats Firecracker Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Sparky
Zap Firecracker Bomb Tower Mega Knight
Mega Knight Bats Zap Bomb Tower Sparky Golden Knight
Mega Knight Bats Zap Tornado Sparky
Sparky Mega Knight
Firecracker Bats Zap Bomb Tower Tornado
Sparky Bats Bomb Tower
Mega Knight Bomb Tower Sparky
Zap Mega Knight Bats Firecracker Bomb Tower Tornado Sparky
Sparky
Mega Knight Bats Bomb Tower Sparky Golden Knight
Mega Knight Zap Tornado
Mega Knight Bomb Tower Sparky Golden Knight
Firecracker Bomb Tower Sparky Mega Knight
Sparky Bats Zap Firecracker Bomb Tower Tornado Golden Knight
Bats Mega Knight Zap Firecracker Bomb Tower Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky Golden Knight
Firecracker Zap Tornado Golden Knight
Sparky
Firecracker Sparky
Zap Firecracker Sparky Mega Knight
Firecracker Bats Zap Tornado
Firecracker Tornado Sparky
Zap Firecracker Tornado
Zap Firecracker Tornado Golden Knight
Bats Tornado Sparky
Firecracker Zap Tornado Sparky Golden Knight
Zap Firecracker Tornado
Firecracker Sparky Golden Knight
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky Golden Knight
Firecracker Sparky Mega Knight
Tornado Sparky
Bats Sparky
Zap Firecracker Sparky Mega Knight
Zap Firecracker Tornado Mega Knight Golden Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Zap
Zap Firecracker Tornado Sparky Mega Knight
Firecracker Zap Tornado Sparky Golden Knight
Zap Tornado Sparky Mega Knight Golden Knight
Zap Firecracker Tornado Sparky Golden Knight
Bats Zap Firecracker Tornado Sparky
Zap Bats Firecracker
Sparky
Zap Sparky Mega Knight
Zap Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Zap Bats
Zap Firecracker Tornado
Firecracker Sparky Mega Knight
Zap Firecracker
Zap Tornado Sparky
Firecracker Sparky Mega Knight
Zap Bats Firecracker Tornado Sparky Golden Knight
Firecracker Bats Zap Tornado
Zap Firecracker Tornado Sparky Mega Knight Golden Knight

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