My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Hog Rider
Zap
Skeletons Fire Spirit Firecracker
Barbarian Barrel
Skeletons Fire Spirit Knight Firecracker Tesla
The Log
Skeletons Fire Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Firecracker Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Giant Snowball Knight Firecracker Earthquake Tesla Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Giant Snowball Knight

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Giant Snowball Knight
Giant Snowball
Earthquake Hog Rider Fire Spirit Knight Firecracker
Knight
Firecracker Hog Rider Fire Spirit Giant Snowball Earthquake
Firecracker
Knight Hog Rider Giant Snowball Earthquake
Tesla
Earthquake
Giant Snowball Hog Rider Knight Firecracker
Hog Rider
Fire Spirit Giant Snowball Knight Firecracker Earthquake

Defense Synergies 4 15

Skeletons
Tesla Fire Spirit Giant Snowball Knight Firecracker Earthquake
Fire Spirit
Knight Skeletons Giant Snowball Firecracker
Giant Snowball
Skeletons Fire Spirit Knight Firecracker Tesla Earthquake
Knight
Fire Spirit Firecracker Tesla Skeletons Giant Snowball Earthquake
Firecracker
Knight Skeletons Fire Spirit Giant Snowball Tesla Earthquake
Tesla
Skeletons Knight Giant Snowball Firecracker Earthquake
Earthquake
Skeletons Giant Snowball Knight Firecracker Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker Tesla
Skeletons Knight Firecracker Tesla
Tesla Skeletons Fire Spirit Giant Snowball Knight
Tesla Skeletons Knight Firecracker
Firecracker Earthquake
Skeletons Fire Spirit Giant Snowball Firecracker Tesla Earthquake
Giant Snowball Tesla Fire Spirit Firecracker
Earthquake Tesla
Tesla Skeletons
Knight Skeletons Fire Spirit Giant Snowball Firecracker Tesla
Skeletons Giant Snowball Knight Firecracker Tesla Earthquake
Tesla Giant Snowball Firecracker
Tesla Skeletons Fire Spirit Giant Snowball Knight Earthquake
Fire Spirit Giant Snowball Firecracker Tesla Earthquake
Knight Tesla
Giant Snowball Tesla
Tesla Skeletons Knight Firecracker
Fire Spirit Tesla Giant Snowball Knight Firecracker
Giant Snowball Earthquake Fire Spirit Knight Firecracker Tesla
Tesla
Fire Spirit Giant Snowball Knight Firecracker Tesla Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Tesla
Giant Snowball Knight Firecracker Tesla
Skeletons Knight
Knight Tesla
Skeletons Knight Tesla
Fire Spirit Firecracker Skeletons Giant Snowball Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Giant Snowball Knight Firecracker
Skeletons Tesla
Knight Tesla
Giant Snowball
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Knight Firecracker
Giant Snowball Firecracker Tesla Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Giant Snowball
Earthquake
Earthquake Knight Firecracker
Fire Spirit Giant Snowball Firecracker Earthquake
Firecracker Fire Spirit Giant Snowball
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Fire Spirit Giant Snowball
Firecracker Knight Earthquake
Fire Spirit Giant Snowball Firecracker
Earthquake Fire Spirit Giant Snowball Knight Firecracker
Earthquake Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Firecracker
Giant Snowball Earthquake
Fire Spirit Giant Snowball Firecracker Earthquake
Fire Spirit Giant Snowball Firecracker Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Firecracker Earthquake Fire Spirit
Firecracker Giant Snowball Earthquake
Giant Snowball
Firecracker
Fire Spirit Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball
Giant Snowball Earthquake
Giant Snowball Firecracker
Giant Snowball Firecracker Earthquake
Earthquake Fire Spirit
Fire Spirit Giant Snowball Firecracker
Knight Firecracker
Giant Snowball Firecracker Earthquake
Giant Snowball
Firecracker
Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker

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