My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Golem Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Sparky
Giant Snowball
Bats Royal Hogs Witch
Zap
Bats Firecracker Royal Hogs Witch Sparky
Barbarian Barrel
Firecracker Royal Hogs Witch Electro Wizard Sparky
The Log
Firecracker Royal Hogs Witch Sparky
Earthquake
Firecracker Royal Hogs Witch
Arrows
Bats Firecracker Royal Hogs Witch
Royal Delivery
Bats Firecracker Royal Hogs Witch Electro Wizard Sparky
Fireball
Firecracker Royal Hogs Witch Electro Wizard Sparky
Poison
Bats Firecracker Royal Hogs Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Sparky
Rocket
Royal Hogs Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Electro Wizard Royal Hogs Witch Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Firecracker Electro Wizard Royal Hogs

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Royal Hogs Golem Sparky
Firecracker
Bats Royal Hogs Golem Sparky Mega Knight
Royal Hogs
Bats Firecracker Electro Wizard Mega Knight
Witch
Golem Mega Knight
Golem
Bats Firecracker Witch Electro Wizard Sparky
Electro Wizard
Royal Hogs Golem Sparky Mega Knight
Sparky
Bats Firecracker Golem Electro Wizard
Mega Knight
Bats Firecracker Royal Hogs Witch Electro Wizard

Defense Synergies 0 9

Bats
Firecracker Electro Wizard Sparky Mega Knight
Firecracker
Bats Electro Wizard Mega Knight
Royal Hogs
Witch
Electro Wizard Mega Knight
Golem
Electro Wizard
Bats Firecracker Witch Mega Knight
Sparky
Bats
Mega Knight
Bats Firecracker Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Sparky Bats Firecracker Witch Electro Wizard Mega Knight
Witch Sparky Mega Knight Bats Electro Wizard
Witch Sparky Bats Firecracker Electro Wizard Mega Knight
Firecracker Sparky Mega Knight
Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Witch
Electro Wizard Sparky Mega Knight
Witch Sparky
Firecracker Electro Wizard Sparky Mega Knight
Bats Witch Electro Wizard Firecracker Mega Knight
Bats Firecracker Witch Electro Wizard
Sparky Mega Knight Bats Witch Electro Wizard
Sparky Mega Knight Bats Firecracker Witch Electro Wizard
Sparky Electro Wizard Mega Knight
Electro Wizard Sparky Mega Knight
Sparky Mega Knight Bats Firecracker Witch Electro Wizard
Mega Knight Bats Firecracker Witch Electro Wizard
Witch Bats Firecracker Electro Wizard Mega Knight
Sparky Electro Wizard
Mega Knight Bats Firecracker Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard Sparky
Electro Wizard Firecracker Mega Knight
Mega Knight Bats Witch Electro Wizard Sparky
Mega Knight Bats Electro Wizard Sparky
Witch Sparky Mega Knight
Firecracker Bats Witch Electro Wizard
Sparky Bats Witch Electro Wizard
Mega Knight Sparky
Electro Wizard Mega Knight Bats Firecracker Witch Sparky
Witch Sparky
Mega Knight Bats Witch Sparky
Mega Knight Electro Wizard
Mega Knight Witch Sparky
Firecracker Witch Sparky Mega Knight
Witch Electro Wizard Sparky Bats Firecracker
Bats Mega Knight Firecracker Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Electro Wizard
Sparky
Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Bats Witch
Firecracker Witch Sparky
Firecracker
Firecracker
Bats Electro Wizard Sparky
Firecracker Electro Wizard Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Witch Sparky
Firecracker Sparky Mega Knight
Sparky
Bats Sparky
Firecracker Electro Wizard Sparky Mega Knight
Firecracker Witch Mega Knight
Sparky Mega Knight
Sparky
Firecracker Witch Sparky Mega Knight
Witch
Firecracker Witch Electro Wizard Sparky
Witch Sparky Mega Knight
Firecracker Sparky
Bats Firecracker Witch Electro Wizard Sparky
Electro Wizard Bats Firecracker Witch
Sparky
Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Electro Wizard Bats Witch
Firecracker Witch Electro Wizard
Firecracker Electro Wizard Sparky Mega Knight
Firecracker
Sparky
Firecracker Sparky Mega Knight
Bats Firecracker Witch Electro Wizard Sparky
Firecracker Bats Witch Electro Wizard
Firecracker Witch Electro Wizard Sparky Mega Knight

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