My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Royal Hogs Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Phoenix
Giant Snowball
Fire Spirit Goblins Royal Hogs
Zap
Fire Spirit Goblins Firecracker Royal Hogs
Barbarian Barrel
Fire Spirit Goblins Firecracker Royal Hogs
The Log
Fire Spirit Goblins Firecracker Royal Hogs
Earthquake
Firecracker Royal Hogs
Arrows
Fire Spirit Goblins Firecracker Royal Hogs
Royal Delivery
Fire Spirit Goblins Firecracker Royal Hogs
Fireball
Firecracker Royal Hogs
Poison
Firecracker Royal Hogs Phoenix
Lightning
Phoenix Monk
Rocket
Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Barbarian Barrel Firecracker Earthquake Phoenix Royal Hogs Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Barbarian Barrel Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Phoenix
Goblins
Firecracker
Earthquake Royal Hogs Barbarian Barrel Monk
Earthquake
Royal Hogs Firecracker Barbarian Barrel
Royal Hogs
Earthquake Fire Spirit Firecracker Barbarian Barrel Monk
Barbarian Barrel
Firecracker Earthquake Royal Hogs
Phoenix
Monk Fire Spirit
Monk
Phoenix Firecracker Royal Hogs

Defense Synergies 0 10

Fire Spirit
Firecracker Phoenix
Goblins
Firecracker Barbarian Barrel Phoenix Monk
Firecracker
Fire Spirit Goblins Earthquake Barbarian Barrel
Earthquake
Firecracker Barbarian Barrel
Royal Hogs
Barbarian Barrel
Goblins Firecracker Earthquake
Phoenix
Fire Spirit Goblins Monk
Monk
Goblins Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Barbarian Barrel
Goblins Firecracker Phoenix Monk
Fire Spirit Goblins
Goblins Firecracker Phoenix Monk
Firecracker Earthquake Barbarian Barrel Monk
Barbarian Barrel Fire Spirit Goblins Firecracker Earthquake
Fire Spirit Firecracker Phoenix
Earthquake Barbarian Barrel Phoenix Monk
Goblins Phoenix
Fire Spirit Goblins Firecracker Barbarian Barrel Phoenix
Goblins Firecracker Earthquake Barbarian Barrel
Firecracker Phoenix
Fire Spirit Earthquake
Fire Spirit Goblins Firecracker Earthquake Barbarian Barrel
Phoenix
Monk
Goblins Firecracker
Fire Spirit Goblins Firecracker Barbarian Barrel
Earthquake Barbarian Barrel Fire Spirit Firecracker
Phoenix
Fire Spirit Goblins Firecracker Earthquake Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Barbarian Barrel
Firecracker Barbarian Barrel Phoenix Monk
Goblins
Barbarian Barrel Phoenix Monk
Phoenix
Fire Spirit Firecracker Monk
Goblins Phoenix
Phoenix
Goblins Firecracker Barbarian Barrel Phoenix Monk
Phoenix
Phoenix
Monk Phoenix
Firecracker
Phoenix Goblins Firecracker Barbarian Barrel Monk
Firecracker Earthquake Barbarian Barrel Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel Monk
Firecracker Monk Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Fire Spirit Firecracker Earthquake Barbarian Barrel
Firecracker Fire Spirit Monk
Fire Spirit Firecracker Earthquake
Earthquake Fire Spirit Firecracker Barbarian Barrel
Monk Firecracker
Fire Spirit Goblins
Firecracker Monk Earthquake Barbarian Barrel
Monk Fire Spirit Firecracker
Earthquake Fire Spirit Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel Monk
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Monk Earthquake Barbarian Barrel
Fire Spirit Firecracker Earthquake Barbarian Barrel Monk
Fire Spirit Firecracker Earthquake Barbarian Barrel Monk
Earthquake Monk
Monk
Earthquake Barbarian Barrel Monk
Firecracker Earthquake Fire Spirit Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Monk
Monk
Firecracker Barbarian Barrel
Fire Spirit Firecracker
Firecracker
Earthquake
Firecracker Monk
Firecracker Earthquake Monk
Earthquake Fire Spirit Barbarian Barrel
Fire Spirit Firecracker Monk
Barbarian Barrel
Firecracker
Firecracker Earthquake
Monk
Firecracker
Firecracker
Firecracker
Firecracker Barbarian Barrel Monk

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