My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Clone
Giant Snowball
Bats Skeleton Barrel Skeleton Army Clone
Zap
Bats Skeleton Barrel Firecracker Skeleton Army Clone
Barbarian Barrel
Skeleton Barrel Firecracker Valkyrie Skeleton Army Clone
The Log
Skeleton Barrel Firecracker Skeleton Army Clone
Earthquake
Firecracker Skeleton Army Clone
Arrows
Bats Skeleton Barrel Firecracker Skeleton Army Clone
Royal Delivery
Bats Skeleton Barrel Firecracker Valkyrie Skeleton Army Clone
Fireball
Skeleton Barrel Firecracker Skeleton Army Clone
Poison
Bats Skeleton Barrel Firecracker Skeleton Army Clone
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Valkyrie Skeleton Army Clone Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Barrel Firecracker Skeleton Army Clone Valkyrie Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Barrel Firecracker

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Firecracker Clone
Skeleton Barrel
Bats Firecracker Clone Valkyrie Mirror
Firecracker
Skeleton Barrel Bats Valkyrie Mirror
Valkyrie
Bats Skeleton Barrel Firecracker
Mirror
Electro Giant Skeleton Barrel Firecracker Skeleton Army
Skeleton Army
Clone Mirror
Clone
Skeleton Barrel Skeleton Army Bats
Electro Giant
Mirror

Defense Synergies 2 5

Bats
Firecracker Valkyrie
Skeleton Barrel
Firecracker
Valkyrie Bats Mirror Skeleton Army
Valkyrie
Firecracker Bats Mirror
Mirror
Skeleton Army Firecracker Valkyrie
Skeleton Army
Mirror Firecracker
Clone
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie
Skeleton Army Bats Firecracker Valkyrie
Skeleton Army Bats Valkyrie
Skeleton Army Bats Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Bats Firecracker Valkyrie
Bats Firecracker
Skeleton Barrel Valkyrie Electro Giant
Skeleton Army
Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Firecracker Electro Giant
Bats Firecracker
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats Firecracker
Skeleton Army
Skeleton Army Electro Giant
Bats Firecracker Valkyrie Skeleton Army
Bats Firecracker Valkyrie Skeleton Army
Valkyrie Bats Firecracker
Valkyrie Skeleton Army Bats Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Giant
Skeleton Barrel Firecracker Valkyrie
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army
Firecracker Electro Giant Bats Skeleton Barrel
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Bats Firecracker Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie Electro Giant
Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army Electro Giant
Skeleton Army Electro Giant Bats Firecracker Valkyrie
Bats Valkyrie Firecracker Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Electro Giant Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Firecracker Skeleton Barrel Valkyrie
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Valkyrie Electro Giant
Skeleton Barrel
Firecracker Electro Giant Valkyrie
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Bats Firecracker Electro Giant
Bats Skeleton Barrel Firecracker Electro Giant
Firecracker
Firecracker
Skeleton Barrel Bats Skeleton Army
Firecracker
Firecracker Valkyrie
Skeleton Barrel Firecracker
Electro Giant
Firecracker
Electro Giant Bats Firecracker
Firecracker Bats
Skeleton Barrel Firecracker Electro Giant

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