My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard Magic Archer
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Minions Goblin Gang Firecracker
Royal Delivery
Minions Goblin Gang Firecracker Hog Rider Electro Wizard Magic Archer
Fireball
Minions Goblin Gang Firecracker Hog Rider Electro Wizard Magic Archer
Poison
Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Firecracker Hog Rider Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Minions
Hog Rider Mega Knight Firecracker
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Minions Goblin Gang Mega Knight
Hog Rider
Arrows Minions Goblin Gang Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Hog Rider Magic Archer Mega Knight
Magic Archer
Hog Rider Electro Wizard Mega Knight
Mega Knight
Minions Arrows Firecracker Hog Rider Electro Wizard Magic Archer

Defense Synergies 1 11

Arrows
Mega Knight
Minions
Firecracker Electro Wizard Mega Knight
Goblin Gang
Firecracker Electro Wizard Magic Archer
Firecracker
Minions Goblin Gang Electro Wizard Mega Knight
Hog Rider
Electro Wizard
Minions Goblin Gang Firecracker Magic Archer Mega Knight
Magic Archer
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Arrows Minions Firecracker Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Electro Wizard Magic Archer
Minions Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Mega Knight Minions Electro Wizard
Minions Goblin Gang Firecracker Electro Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Minions Firecracker Electro Wizard Magic Archer Mega Knight
Minions Electro Wizard Arrows Goblin Gang Firecracker Magic Archer
Arrows Electro Wizard Magic Archer Mega Knight
Minions Goblin Gang
Goblin Gang Firecracker Electro Wizard Mega Knight
Minions Goblin Gang Electro Wizard Arrows Firecracker Magic Archer Mega Knight
Arrows Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Mega Knight Minions Goblin Gang Electro Wizard
Mega Knight Arrows Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Arrows Minions Goblin Gang Firecracker Electro Wizard
Arrows Mega Knight Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Arrows Minions Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard
Goblin Gang Mega Knight Arrows Minions Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Magic Archer Mega Knight
Goblin Gang Mega Knight Minions Electro Wizard
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Mega Knight
Arrows Firecracker Minions Goblin Gang Electro Wizard Magic Archer
Goblin Gang Minions Electro Wizard
Mega Knight
Electro Wizard Mega Knight Minions Firecracker Magic Archer
Goblin Gang
Mega Knight Minions
Mega Knight Arrows Electro Wizard
Mega Knight Goblin Gang
Firecracker Magic Archer Mega Knight
Goblin Gang Electro Wizard Minions Firecracker Magic Archer
Arrows Minions Mega Knight Firecracker Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Firecracker
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Minions Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Minions Goblin Gang Electro Wizard
Firecracker Arrows Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Minions Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Mega Knight
Arrows
Minions
Arrows Firecracker Electro Wizard Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Arrows
Arrows
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard Minions Firecracker
Arrows Magic Archer Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Electro Wizard Minions Goblin Gang Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows
Goblin Gang Firecracker Electro Wizard Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows
Firecracker Mega Knight
Minions Goblin Gang Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Mega Knight

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