My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Inferno Tower
Barbarian Barrel
Skeletons Electro Spirit Firecracker Inferno Tower
The Log
Skeletons Electro Spirit Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Electro Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Bats Firecracker Mini P.E.K.K.A
Fireball
Firecracker Inferno Tower
Poison
Bats Firecracker Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Zap Firecracker Mini P.E.K.K.A Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats Zap

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Bats
Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Electro Spirit Bats Mini P.E.K.K.A
Firecracker
Zap Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Firecracker Lightning
Inferno Tower
Lightning
Mini P.E.K.K.A

Defense Synergies 1 15

Skeletons
Electro Spirit Bats Zap Firecracker Mini P.E.K.K.A Inferno Tower
Electro Spirit
Skeletons Zap
Bats
Skeletons Zap Firecracker Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Skeletons Electro Spirit Bats Firecracker Inferno Tower
Firecracker
Skeletons Bats Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Skeletons Bats Firecracker
Inferno Tower
Skeletons Bats Zap Firecracker
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons Bats Zap Firecracker
Mini P.E.K.K.A Inferno Tower Skeletons Bats Lightning
Mini P.E.K.K.A Inferno Tower Skeletons Bats Firecracker
Lightning Firecracker Mini P.E.K.K.A
Skeletons Electro Spirit Bats Zap Firecracker
Bats Inferno Tower Lightning Electro Spirit Zap Firecracker
Lightning Electro Spirit Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Firecracker Mini P.E.K.K.A Inferno Tower
Bats Skeletons Electro Spirit Zap Firecracker
Inferno Tower Bats Zap Firecracker
Mini P.E.K.K.A Inferno Tower Skeletons Bats Zap Lightning
Electro Spirit Bats Zap Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A Lightning
Skeletons Bats Firecracker Mini P.E.K.K.A Inferno Tower
Electro Spirit Bats Zap Firecracker
Zap Electro Spirit Bats Firecracker
Mini P.E.K.K.A Inferno Tower
Electro Spirit Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Inferno Tower
Zap Firecracker Mini P.E.K.K.A Lightning
Skeletons Bats Zap Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Lightning Bats Zap Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A
Firecracker Skeletons Electro Spirit Bats Zap
Mini P.E.K.K.A Skeletons Bats Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower
Zap Lightning Skeletons Electro Spirit Bats Firecracker Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeletons
Bats Mini P.E.K.K.A Inferno Tower
Lightning Zap
Mini P.E.K.K.A Lightning Skeletons Inferno Tower
Firecracker
Inferno Tower Skeletons Electro Spirit Bats Zap Firecracker Mini P.E.K.K.A Lightning
Bats Electro Spirit Zap Firecracker Mini P.E.K.K.A Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap
Lightning
Lightning Firecracker
Zap Firecracker
Firecracker Electro Spirit Bats Zap
Firecracker
Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning Bats Mini P.E.K.K.A
Firecracker Lightning Zap
Lightning Zap Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker
Lightning
Bats Mini P.E.K.K.A Lightning
Lightning Zap Firecracker Mini P.E.K.K.A
Lightning Zap Firecracker
Lightning
Lightning
Lightning
Lightning Zap
Zap Firecracker Electro Spirit
Firecracker Zap Lightning
Lightning Zap
Lightning Zap Firecracker
Lightning Bats Zap Firecracker
Zap Lightning Electro Spirit Bats Firecracker
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning Electro Spirit Firecracker
Firecracker Lightning
Zap Lightning Electro Spirit Bats
Lightning Zap Firecracker
Lightning Firecracker Mini P.E.K.K.A
Zap Firecracker Lightning
Lightning Zap
Firecracker
Zap Electro Spirit Bats Firecracker Lightning
Firecracker Bats Zap Lightning
Lightning Zap Firecracker

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