My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton King
Giant Snowball
Hog Rider Goblin Barrel Skeleton King
Zap
Firecracker Goblin Barrel Skeleton King
Barbarian Barrel
Knight Firecracker Tesla Goblin Barrel Skeleton King
The Log
Firecracker Hog Rider Goblin Barrel Skeleton King
Earthquake
Firecracker Tesla Hog Rider Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton King
Royal Delivery
Knight Firecracker Hog Rider Goblin Barrel Skeleton King
Fireball
Firecracker Tesla Hog Rider Goblin Barrel Skeleton King
Poison
Firecracker Skeleton King
Lightning
Knight Tesla Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Tesla Fireball Hog Rider Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Goblin Barrel Fireball The Log
Firecracker
Knight Hog Rider Goblin Barrel
Tesla
Fireball
Hog Rider Knight The Log Skeleton King
Hog Rider
Knight Firecracker Fireball The Log Goblin Barrel
Goblin Barrel
Knight Firecracker Hog Rider Skeleton King
The Log
Hog Rider Knight Fireball
Skeleton King
Fireball Goblin Barrel

Defense Synergies 5 4

Knight
Firecracker Tesla Fireball The Log
Firecracker
Knight The Log Tesla
Tesla
Knight The Log Firecracker Fireball
Fireball
The Log Knight Tesla
Hog Rider
Goblin Barrel
The Log
Firecracker Tesla Fireball Knight
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball The Log
Knight Firecracker Tesla The Log
Tesla Knight
Tesla Knight Firecracker Skeleton King
Firecracker Fireball The Log
Fireball The Log Firecracker Tesla
Tesla Firecracker Fireball
Tesla Fireball The Log
Tesla Skeleton King
Knight Firecracker Tesla
Knight Firecracker Tesla Fireball The Log Skeleton King
Tesla Firecracker Fireball
Tesla Knight Fireball The Log
Fireball Firecracker Tesla The Log Skeleton King
Knight Tesla Skeleton King
Tesla Fireball The Log
Tesla Knight Firecracker Fireball
Tesla Fireball Knight Firecracker The Log
The Log Knight Firecracker Tesla Fireball
Tesla
Knight Firecracker Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball
Fireball Knight Firecracker Tesla The Log
Knight The Log
Knight Tesla Fireball The Log
Knight Tesla
Firecracker Fireball Tesla
Knight Tesla Fireball
Knight Tesla
Knight Firecracker Fireball The Log
Tesla
Knight Tesla
Fireball The Log
Knight Tesla Fireball Skeleton King
Firecracker Tesla Fireball
Tesla Knight Firecracker Fireball The Log Skeleton King
Firecracker Tesla Fireball The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball Skeleton King
Fireball
Firecracker
Firecracker Fireball The Log Skeleton King
Firecracker Fireball
Firecracker Fireball The Log

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