My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Little Prince
Zap
Firecracker Inferno Tower Little Prince
Barbarian Barrel
Knight Firecracker Inferno Tower Magic Archer Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Electro Dragon Magic Archer Little Prince
Fireball
Firecracker Inferno Tower Electro Dragon Magic Archer Little Prince
Poison
Firecracker Inferno Tower Electro Dragon Magic Archer Little Prince
Lightning
Knight Inferno Tower Electro Dragon Magic Archer Little Prince
Rocket
Inferno Tower Electro Dragon Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tornado Little Prince Magic Archer Inferno Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Tornado Little Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Electro Dragon Magic Archer Little Prince
Firecracker
Knight Tornado Mega Knight
Inferno Tower
Tornado
Magic Archer Firecracker Electro Dragon Mega Knight
Electro Dragon
Knight Tornado Magic Archer Mega Knight Little Prince
Magic Archer
Tornado Knight Electro Dragon Mega Knight
Mega Knight
Firecracker Tornado Electro Dragon Magic Archer
Little Prince
Knight Electro Dragon

Defense Synergies 6 12

Knight
Firecracker Inferno Tower Electro Dragon Magic Archer Little Prince Tornado
Firecracker
Knight Inferno Tower Tornado Electro Dragon Mega Knight
Inferno Tower
Knight Firecracker Tornado Electro Dragon Mega Knight
Tornado
Magic Archer Knight Firecracker Inferno Tower Electro Dragon Mega Knight Little Prince
Electro Dragon
Knight Firecracker Inferno Tower Tornado
Magic Archer
Knight Tornado Mega Knight
Mega Knight
Firecracker Inferno Tower Tornado Magic Archer
Little Prince
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower Electro Dragon Magic Archer
Inferno Tower Knight Firecracker Electro Dragon Mega Knight
Inferno Tower Tornado Mega Knight Knight Electro Dragon
Inferno Tower Knight Firecracker Electro Dragon Mega Knight
Firecracker Tornado Mega Knight
Tornado Firecracker Electro Dragon Magic Archer Mega Knight
Inferno Tower Tornado Firecracker Electro Dragon Magic Archer Little Prince
Inferno Tower Electro Dragon Magic Archer Mega Knight
Inferno Tower Tornado
Knight Tornado Firecracker Inferno Tower Mega Knight Little Prince
Knight Firecracker Tornado Electro Dragon Magic Archer Mega Knight
Inferno Tower Firecracker Tornado Electro Dragon Magic Archer
Inferno Tower Mega Knight Knight Electro Dragon
Mega Knight Firecracker Tornado Electro Dragon Magic Archer
Inferno Tower Knight Mega Knight
Inferno Tower Tornado Mega Knight
Mega Knight Knight Firecracker Inferno Tower Tornado Electro Dragon
Mega Knight Knight Firecracker Tornado Electro Dragon Magic Archer Little Prince
Tornado Knight Firecracker Electro Dragon Magic Archer Mega Knight Little Prince
Inferno Tower Tornado
Mega Knight Knight Firecracker Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower
Knight Firecracker Electro Dragon Magic Archer Mega Knight
Mega Knight Knight Inferno Tower Electro Dragon
Mega Knight Knight Inferno Tower Tornado
Inferno Tower Knight Mega Knight
Firecracker Tornado Electro Dragon Magic Archer
Knight Inferno Tower
Inferno Tower Mega Knight Knight
Electro Dragon Mega Knight Knight Firecracker Inferno Tower Tornado Magic Archer
Inferno Tower
Mega Knight Knight Inferno Tower Electro Dragon
Mega Knight Tornado
Mega Knight Knight Inferno Tower
Firecracker Electro Dragon Magic Archer Mega Knight
Inferno Tower Electro Dragon Knight Firecracker Tornado Magic Archer Little Prince
Mega Knight Firecracker Inferno Tower Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Electro Dragon
Firecracker Tornado Electro Dragon Magic Archer
Electro Dragon Magic Archer
Knight Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Tornado Electro Dragon Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Electro Dragon Magic Archer
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Knight Tornado Electro Dragon Magic Archer
Firecracker Tornado Electro Dragon Magic Archer
Knight Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Magic Archer Firecracker Electro Dragon Mega Knight
Tornado
Firecracker Electro Dragon Magic Archer Mega Knight
Firecracker Tornado Electro Dragon Magic Archer Mega Knight Little Prince
Magic Archer Mega Knight
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Dragon Magic Archer Mega Knight Little Prince
Firecracker Tornado Electro Dragon Magic Archer
Tornado Electro Dragon Magic Archer Mega Knight
Firecracker Tornado Magic Archer
Firecracker Tornado Electro Dragon Magic Archer Little Prince
Electro Dragon Firecracker
Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer
Mega Knight
Firecracker Magic Archer
Electro Dragon Magic Archer
Firecracker Tornado Electro Dragon Magic Archer
Knight Firecracker Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer
Tornado
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Tornado Magic Archer
Firecracker Tornado Electro Dragon Magic Archer
Electro Dragon Firecracker Tornado Magic Archer Mega Knight Little Prince

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