My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Giant Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Inferno Dragon
Giant Snowball
Bats Skeleton Army Inferno Dragon
Zap
Bats Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Magic Archer
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Skeleton Army Inferno Dragon Magic Archer
Fireball
Firecracker Skeleton Army Inferno Dragon Magic Archer
Poison
Bats Firecracker Skeleton Army Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Electro Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Fireball Inferno Dragon Magic Archer Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Inferno Dragon
Firecracker
Bats Inferno Dragon Mega Knight
Fireball
Magic Archer Mega Knight
Skeleton Army
Electro Giant
Inferno Dragon
Inferno Dragon
Mega Knight Bats Firecracker Electro Giant
Magic Archer
Fireball Mega Knight
Mega Knight
Bats Inferno Dragon Firecracker Fireball Magic Archer

Defense Synergies 0 11

Bats
Firecracker Inferno Dragon Mega Knight
Firecracker
Bats Skeleton Army Mega Knight
Fireball
Mega Knight
Skeleton Army
Firecracker Inferno Dragon Magic Archer
Electro Giant
Inferno Dragon
Inferno Dragon
Bats Skeleton Army Electro Giant Mega Knight
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Fireball Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer
Skeleton Army Inferno Dragon Bats Firecracker Mega Knight
Skeleton Army Mega Knight Bats Inferno Dragon
Skeleton Army Inferno Dragon Bats Firecracker Mega Knight
Firecracker Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bats Firecracker Magic Archer Mega Knight
Bats Inferno Dragon Firecracker Fireball Magic Archer
Fireball Electro Giant Magic Archer Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mega Knight
Bats Skeleton Army Firecracker Fireball Electro Giant Magic Archer Mega Knight
Inferno Dragon Bats Firecracker Fireball Magic Archer
Skeleton Army Mega Knight Bats Fireball
Fireball Skeleton Army Mega Knight Bats Firecracker Magic Archer
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Fireball Electro Giant Inferno Dragon Mega Knight
Mega Knight Bats Firecracker Fireball Skeleton Army
Fireball Mega Knight Bats Firecracker Skeleton Army Magic Archer
Bats Firecracker Fireball Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Bats Firecracker Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Electro Giant
Fireball Firecracker Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Fireball
Skeleton Army Inferno Dragon Mega Knight
Firecracker Fireball Electro Giant Bats Magic Archer
Skeleton Army Bats Fireball
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Bats Firecracker Fireball Skeleton Army Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Bats
Skeleton Army Mega Knight Fireball Electro Giant
Skeleton Army Mega Knight Fireball
Firecracker Fireball Skeleton Army Electro Giant Magic Archer Mega Knight
Skeleton Army Electro Giant Bats Firecracker Fireball Inferno Dragon Magic Archer
Bats Mega Knight Firecracker Fireball Electro Giant Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer Mega Knight
Firecracker Fireball Electro Giant Bats Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Bats Fireball
Firecracker Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball Mega Knight
Fireball
Bats
Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Electro Giant Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Fireball
Firecracker Electro Giant Fireball Magic Archer Mega Knight
Inferno Dragon
Firecracker Fireball Magic Archer
Fireball Magic Archer Mega Knight
Fireball Firecracker Magic Archer
Bats Firecracker Fireball Electro Giant Magic Archer
Bats Firecracker Fireball Electro Giant
Fireball
Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Magic Archer
Bats Fireball Skeleton Army Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Fireball Electro Giant
Firecracker Mega Knight
Electro Giant Bats Firecracker Fireball Magic Archer
Firecracker Bats Fireball Magic Archer
Firecracker Fireball Electro Giant Magic Archer Mega Knight

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